7157 次代码提交 (34ae5a69-f1d0-46c9-8a08-299fe0eac6aa)

作者 SHA1 备注 提交日期
Tim Cooper db634933 Add reference images for LW GFX windows 6 年前
Tim Cooper 2e3dd9f9 Enable a number of LW tests. 6 年前
Tim Cooper 3dd99694 Fix lfs issue 6 年前
Tim Cooper da983179 Add single playmode test 6 年前
Tim Cooper 6b1a7a0b Start adding LW tests. 6 年前
GitHub 9a578cb0 Updated with a comma in the right place. 6 年前
Thomas 834221cc Proper test removal 6 年前
GitHub 13b0e098 Removed unnecessary space 6 年前
Thomas 291fbfc0 OSXEditor / Metal reference images 6 年前
Martin Thorzen 9cccf3fb Updated with feedback 6 年前
Thomas be99d989 Disabled failing tests for now 6 年前
RSlysz ae62e7c1 Fix distance to container colors to be same than handles 6 年前
RSlysz 22045d23 Rough implementation of new gizmos and colored vectors 6 年前
RSlysz aa299b28 Introducting new gizmos 6 年前
RSlysz 511b8e89 Adding colors to DrawVector3 6 年前
Nerites 59b89be9 Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup 6 年前
Alex Lindman a0fb31b5 fixing spacing 6 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 6 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Yao Xiaoling 6e1f5e6c Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped). 6 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 6 年前
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 6 年前
sebastienlagarde 8c01dc9c HDRP: re-enable shadow mask menu of main window 6 年前
GitHub 96162457 Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo 6 年前
Felipe Lira b52b15f0 Fixed wrong keyword in shader graph shadow template 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 6 年前
sebastienlagarde 7870b280 HDRP: Update ChangeLog 6 年前
Antoine Lelievre c86387b6 Contact shadows works with point light and spot lights (in addition to directional) 6 年前
GitHub 088a94ac Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError 6 年前
Antoine Lelievre 6a0b7e6f Added a kernel for contact shadows 6 年前
Frédéric Vauchelles 7252b568 Removed unused line that cause a NPE when using debug without refraction enabled 6 年前
Martin Thorzen 28b10444 Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp 6 年前
Antoine Lelievre 516b896c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub ba8fbc25 Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes 6 年前
Peter Bay Bastian 31db4b9f Fix core changes to UIElements Toggle with compatibility layer 6 年前
GitHub 6147be48 Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix 6 年前
Sebastien Lagarde 3a150830 Remove unwanted file 6 年前
GitHub 28c52421 Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code 6 年前
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 6 年前
GitHub 19222bee Merge pull request #1518 from Unity-Technologies/hdrpcleanup 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
GitHub 1e1467c4 Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit 6 年前
GitHub 5400a734 Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption 6 年前
Martin Thorzen b283a847 Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it. 6 年前
Felipe Lira ed9090de Changed release notes 6 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 6 年前
Sebastien Lagarde 69fc3303 edit profiler depth prepass caption + fix roughness for clearcoat 6 年前
Thomas 396d9a7d Attempt to fix auto exposure test 6 年前
Martin Thorzen 67f8b052 Removing this, since it has been added into another PR 6 年前