GitHub
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468b9b08
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Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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d522b968
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Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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bd30b9be
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Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
GitHub
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f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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ae958d8a
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Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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1137cfb3
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Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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5a04d527
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Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
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7 年前 |
GitHub
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5493daa7
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Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
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7 年前 |
GitHub
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8814cf02
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Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
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7 年前 |
damian
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33ee05ff
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Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
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7 年前 |
damian
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e9b2550a
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Added support for checking compatible no-presenter anchors.
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7 年前 |
damian
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815e2106
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Fixed compatibale anchor finding.
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7 年前 |
Peter Bay Bastian
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f92611b1
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Force remapping of `assemblyName` to `Assembly-CSharp-Editor`
Fix error message when failing to deserialize
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7 年前 |
Tim Cooper
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4e26b4fc
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First pass working layered graph :)
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7 年前 |
damian
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73ca4594
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No-presenters works: Fractal and Vector1 node creation and deletion.
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7 年前 |
Peter Bay Bastian
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c002d689
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Move graph things from Runtime to Editor
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7 年前 |
Tim Cooper
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7809cfe9
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refactoring material graph to allow for layered materials.
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7 年前 |
Peter Bay Bastian
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3930a641
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Remove GraphEditorPresenter
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7 年前 |
Tim Cooper
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79841e4c
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Starting to work layer graph
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7 年前 |
Peter Bay Bastian
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513db118
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Fix updating of node positions until we get rid of presenters
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7 年前 |
Tim Cooper
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9557fcee
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Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
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7 年前 |
Peter Bay Bastian
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a3385c0f
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Undo/redo prototype
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7 年前 |
Tim Cooper
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19ff14c7
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remove c#4 features.
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7 年前 |
Tim Cooper
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f2cae710
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Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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7 年前 |
Peter Bay Bastian
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33e9b11f
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Log warning with source when shader has error
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7 年前 |
Jens Holm
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2ab88d19
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Add title to PreviewNode
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7 年前 |
Peter Bay Bastian
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df04d0ce
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Use current ambient probe for preview rendering
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7 年前 |
Peter Bay Bastian
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3b205c79
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UIElements-based shader properties in inspector
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7 年前 |
Peter Bay Bastian
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dc01b9ae
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Fix constructor in ShaderPropertyRemoved
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7 年前 |
Peter Bay Bastian
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314ba653
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Add change notifications for shader properties
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7 年前 |
Tim Cooper
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4a551695
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temp
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7 年前 |
Tim Cooper
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97674d1f
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Remap graph handling for textures.
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7 年前 |
Tim Cooper
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c1f2dd69
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Unlit and lit nodes now working properly in and outside a subgraph :)
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7 年前 |
Tim Cooper
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1229aaef
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Use slot defaults for master nodes.
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7 年前 |
Tim Cooper
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97cfbe75
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Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
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7 年前 |
Tim Cooper
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e5c78ee9
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Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Tim Cooper
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76430e32
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Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
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7 年前 |
GitHub
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c540af87
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Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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d5b454e5
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Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Julien Ignace
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bc57fd4a
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Small fixes based on PR feedback
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7 年前 |
Julien Ignace
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61fc8ab8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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35fa0617
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Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
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ce27bfcb
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- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |
GitHub
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5710175b
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Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
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825bfd84
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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3151b43b
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Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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a82f6ffc
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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63209502
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Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
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60566108
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Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |