Tim Cooper
33926192
Support depth texture correctly in stereo
The seperate depth RT wasn't being created or managed correctly in stereo.
7 年前
Tim Cooper
b2cf3962
Fix existing typo
7 年前
Tim Cooper
c413cf12
Add stereo instancing/multi-view support to LWRP mat shaders
7 年前
Peter Bay Bastian
5bd40091
Update ShaderGraph submodule
7 年前
GitHub
9a166d7d
Merge pull request #1015 from EvgeniiG/fix_tessellation_uv
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
sebastienlagarde
ef3ceb25
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
7 年前
sebastienlagarde
9630d754
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
7 年前
Evgenii Golubev
b7f42cb7
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
sebastienlagarde
003ed8ce
Add pipeline subshader tags for HD
7 年前
GitHub
22b140ec
Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader
Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies…
7 年前
Remy
4097366b
Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs
7 年前
sebastienlagarde
fb2d62e1
Fix wrong pragma
7 年前
sebastienlagarde
6e72077d
Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization.
7 年前
Sebastien Lagarde
3a5a6a2f
Save a few ALUs
7 年前
Sebastien Lagarde
60bcac15
Fix several shader and C# warning
7 年前
sebastienlagarde
054d7fdb
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
7 年前
sebastienlagarde
776082ee
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
7 年前
sebastienlagarde
ea91e707
Changed atlasing errors to warnings.
7 年前
sebastienlagarde
1edd41cb
Fixed cascade selection when there are less than max cascades.
7 年前
sebastienlagarde
ad037878
Fixed runtime enums in the debug window
7 年前
sebastienlagarde
0c0b1ce5
Fixed shadow normalbiasmax value not properly being set.
7 年前
sebastienlagarde
2d03b0c8
Fixed override checkbox in volume editors
7 年前
Tim Cooper
7394c13b
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Tim Cooper
2a9c875c
Added 'prefer_hlslcc' directive
7 年前
Tim Cooper
da540b9e
Fix minor warnings
7 年前
Tim Cooper
8c8ee233
Update Callback's to show they are static calls (thanks Rob).
7 年前
Tim Cooper
449b2c69
Add high level camera callbacks to HD / LW.
7 年前
Evgenii Golubev
590beccb
Merge remote-tracking branch 'upstream/lwrp-sample-marker' into 2018.1
7 年前
Evgenii Golubev
875ec1ea
remove dead code
7 年前
Evgenii Golubev
e9bb654a
remove #pragma multi_compile for VR stuff
7 年前
Evgenii Golubev
6717b3e7
Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected.
7 年前
Evgenii Golubev
504b9374
Merge remote-tracking branch 'upstream/HDRP_GraphicTests' into 2018.1
7 年前
Tim Cooper
b1345f1d
Pump packages and package versions.
7 年前
Tim Cooper
50d0a9bc
Bump Package Version
7 年前
Peter Bay Bastian
45297f24
Bump package version
7 年前