Felipe Lira
7408bafb
Fixed specular not displaying when glossiness from BaseAlpha selected.
8 年前
Andre McGrail
d4401299
Created initial test scenes for LDpipe.
-LDPipe_Camera_Clip: Scene to test near/far clip
-LDPipe_Camera_Ortho: Checking oath camera works
-LDPipe_Camera_TargetTexture: Test rendering to RT(Unfinished)
-LDPipe_LitShaderLightProbes: Testing lit shader and light probes
-LDPipe_LitShaderShaderMaps: Testing lit shader with all map slots
-LDPipe_LitShaderReflection: Testing lit shader reflection modes
8 年前
Tim Cooper
ca33f791
work around trunk temp rt issue,
8 年前
Tim Cooper
d8cb658d
Initial pass at embedded gfx test framework for
8 年前
GitHub
a37fe37f
Merge pull request #233 from Unity-Technologies/Add-support-for-BC5-normal-map
Add support for bc5 normal map
8 年前
sebastienlagarde
0fecd131
HDRenderPipeline: Edit description of normal map for BC5
8 年前
sebastienlagarde
b8ffdc68
HDRenderPipeline: Add support for BC5 normal map
8 年前
mmikk
69c4cf5a
allow force-reinject even under cache hit (disabled by default)
allow force-reinject even under cache hit (disabled by default)
8 年前
GitHub
d92089ba
Merge pull request #232 from EvgeniiG/master
Make transmission through thin objects account for shadowing
8 年前
GitHub
00de3358
Merge pull request #231 from EvgeniiG/master
Optimize area lights (WIP) + fix SSS profile integer round tripping
8 年前
Arnaud Carre
43f996df
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
GitHub
7d8feec6
Merge pull request #230 from Unity-Technologies/Branch_Batching2
prepare HD shaders for new fast batcher compatibility
8 年前
Arnaud Carre
9d823c29
prepare HD shaders for new fast batcher compatibility
8 年前
Arnaud Carre
5cd65b9e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_batcher
8 年前
Joel de Vahl
b682a01c
TextureCache: return invalid slice index instead of throwing null pointer exception when getting queried with a null texture
8 年前
Arnaud Carre
f9bee4e4
prepare HD shaders for new fast batcher compatibility
8 年前
sebastienlagarde
1687e137
HDRenderPipeline: Update the asset to match new debug class
8 年前
Sebastien Lagarde
5e3e7549
HDRenderPipeline: Allow Disortion to not be display in unlit
8 年前
Sebastien Lagarde
f961a56d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
mmikk
8fa3ec78
less warped cluster distribution for 100% sky tile
less warped cluster distribution for 100% sky tile
8 年前
Sebastien Lagarde
4ec50247
HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader
- the clean of DebugViewMaterialGBuffer was not necessary
8 年前
GitHub
c53cba39
Merge pull request #229 from Unity-Technologies/Clean-debug-settings
Clean debug settings
8 年前
sebastienlagarde
67b47dd9
HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean
8 年前
mmikk
74a055c5
rename since this issue is specific to HDR (ie. do we have bc6 or not)
rename since this issue is specific to HDR (ie. do we have bc6 or not)
8 年前
sebastienlagarde
79156ff3
HDRenderPipeline: Complete previous submit (github error)
8 年前
Antti Tapaninen
d12d767d
use GraphicsSettings.HasShaderDefine for future Unity builds
8 年前
sebastienlagarde
ed55ce8f
HDRenderPipeline: Clean debgu settings
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug
(less pass)
- Clean debug code, remove useless file
8 年前
Antti Tapaninen
76e3e5ce
fix meta files
8 年前
GitHub
a52766f1
Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions
HDrenderPipeline: Generate hlsl debug functions
8 年前
sebastienlagarde
68b2246c
HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug
function and override thing he/she want.
8 年前
mmikk
d8908d08
fix report light and probe counts in fptl loop
fix report light and probe counts in fptl loop
8 年前