2492 次代码提交 (336d2f81-5827-4874-9efd-46c9a7cdf1da)

作者 SHA1 备注 提交日期
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 468b9b08 Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency 7 年前
GitHub d522b968 Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…" 7 年前
GitHub bd30b9be Merge pull request #455 from Unity-Technologies/feature/transparency 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5a04d527 Merge pull request #438 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5493daa7 Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy 7 年前
damian a327462f Converted all nodes to use no-presenter. 7 年前
damian 92315882 Fixed deleting edges 7 年前
damian 2ecb0d96 Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback. 7 年前
damian 591d8820 Fixed MaterialNodeView.OnModified() after no-presenters change. 7 年前
Peter Bay Bastian 336d2f81 Rename variable in MaterialNodeView 7 年前
damian a4a72ae8 Added support for connecting edges between 2 no-presenter nodes. 7 年前
Peter Bay Bastian 2bfaf109 Default control attribute (so far only for floats) 7 年前
damian 33ee05ff Fixed compatibleAnchors checks for when starting on a no-presenter anchor. 7 年前
Peter Bay Bastian 1125f7df Common attribute control for floaty properties 7 年前
Jens Holm ddc1113a Resize handle added only to preview node 7 年前
damian e9b2550a Added support for checking compatible no-presenter anchors. 7 年前
Peter Bay Bastian ff8de4d3 New attribute-based system for node controls 7 年前
Jens Holm cc2d2e3f Add resize handle withh draggable functionality to MaterialNodeView 7 年前
damian 815e2106 Fixed compatibale anchor finding. 7 年前
Peter Bay Bastian f92611b1 Force remapping of `assemblyName` to `Assembly-CSharp-Editor` 7 年前
Tim Cooper 4e26b4fc First pass working layered graph :) 7 年前
damian 73ca4594 No-presenters works: Fractal and Vector1 node creation and deletion. 7 年前
Peter Bay Bastian c002d689 Move graph things from Runtime to Editor 7 年前
Tim Cooper 7809cfe9 refactoring material graph to allow for layered materials. 7 年前
Peter Bay Bastian 3930a641 Remove GraphEditorPresenter 7 年前
Tim Cooper 79841e4c Starting to work layer graph 7 年前
Peter Bay Bastian 513db118 Fix updating of node positions until we get rid of presenters 7 年前
Tim Cooper 9557fcee Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph 7 年前
Peter Bay Bastian a3385c0f Undo/redo prototype 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Peter Bay Bastian 33e9b11f Log warning with source when shader has error 7 年前
Jens Holm 2ab88d19 Add title to PreviewNode 7 年前
Peter Bay Bastian df04d0ce Use current ambient probe for preview rendering 7 年前
Peter Bay Bastian 3b205c79 UIElements-based shader properties in inspector 7 年前
Peter Bay Bastian dc01b9ae Fix constructor in ShaderPropertyRemoved 7 年前
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
GitHub 8814cf02 Merge pull request #435 from Unity-Technologies/Unity-2017.3 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
GitHub d5b454e5 Merge pull request #429 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace bc57fd4a Small fixes based on PR feedback 7 年前
Julien Ignace 61fc8ab8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前