Tim Cooper
6aaca4fc
[shader graph]
*Unified deletion architecture - Delete edges before nodes
*Input proxies now aware of their type
*Fix shader builder bug when mapping from vector1 -> vector2. Some compilers need this to be explicit )swizzle with .xx).
9 年前
Tim Cooper
a99eb964
[shader graph]Add default input UI support (very alpha)
9 年前
Tim Cooper
6e180dc5
[Material graph] add missed files
9 年前
Tim Cooper
371b3dba
[Material graph]Update to latest canvas2d version
9 年前
Tim Cooper
2a69fb8d
[shader graph] remove debug that was left in.
9 年前
Tim Cooper
c1c5d22d
[shader graph]
*All inputs should go through the adaptor. This stops weird implicit swizzles.
*Adaptor now uses swizzles instead of new vector.
9 年前
Tim Cooper
abcc9002
[shader graph]
*Fix exposition of vector properties
*Change validation (graph wholeistic)
*Add view layer callback for when nodes change internally (need repaint)
*Add missing pool classes
9 年前
Tim Cooper
82eedf8b
[shader graph]allow properties to be exposed (happens via UI)
9 年前
Tim Cooper
51ceebd2
[shader graph]optimise for GC
9 年前
Tim Cooper
f119ce26
[canvas2d] change canvas element to use render textures.
9 年前
Tim Cooper
28d3f4cc
[Shader Graph]
Remove properties as they are not needed (will expose property setting per input node)
Add support for compact node UI view
Add Vector3 node
Update some example graphs
9 年前
Tim Cooper
6086c6d6
[shader graph]Integtate new non modifiable settings into shader graph. Fix setting properties generation pipe to be simpler.
9 年前
Tim Cooper
bb779dab
[shadergraph]Make export button that works.
9 年前
Tim Cooper
4d5ee48d
[shader graph]Start adding UI to the graph view.
9 年前
Tim Cooper
450a5f11
[shader graph]small tweaks and cleanup to the invalid state caching.
9 年前
Tim Cooper
acfc64fe
[Shader graph]Add some texture panning.
9 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
Tim Cooper
60dd24e7
[shader graph]Update update some nodes to have multiple outputs.
9 年前
Tim Cooper
5f56ff07
[shader graph]Tidy up graphs.
9 年前
Tim Cooper
229ce4f5
[shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs.
9 年前
Tim Cooper
94238998
[Shader graph]Add float input node
9 年前
Tim Cooper
76820cdf
[shader graph] fix null ref exception.
9 年前
Tim Cooper
ff4d4704
[shader graph]fix layout.
9 年前
Tim Cooper
4b137787
[shader graph]Reenable node UI. Not amazingly laid out yet, but it will get there.
9 年前
Tim Cooper
c55aaff6
[shader graph]
Tidy up canvas texture generation (do not leak textures / only regenerate when needed)
Mark time dependent nodes dirty all the time
Tidy up Window code slightly
9 年前
Tim Cooper
5090feee
[shader graph] Add context menu for adding nodes.
9 年前
Tim Cooper
d0d0f462
[shader graph] Fix edge connection so that it removes input edges before connecting new input edges.
9 年前
Tim Cooper
3da9634f
[Shader graph]working delete + connect of nodes / edges
9 年前
Tim Cooper
5a34322a
[Shader Graph] Previews rendering.
9 年前
Tim Cooper
a184cf99
[shader graph]Working node connections.
9 年前
Tim Cooper
834fc657
[shader graph] start porting to new graph framework.
9 年前
Tim Cooper
3824cd6b
[Shader Graph] tidying.
9 年前
Tim Cooper
424d2324
[shader graph] Fix issue where we were overriding base class and not calling the function.
9 年前
Tim Cooper
cb909cbc
[shader graph] Support adding / removing master node slots for easy upgrading.
9 年前
Tim Cooper
2b12d0bf
[shader graph]Simplify creation of pixel master node.
9 年前
Tim Cooper
9b51c881
[shader graph]Tidy up generation of shaders / preview.
9 年前
Tim Cooper
53f95972
[shader graph]Refactor
-namespace UnityEditor.Graphs.Material
+namespace UnityEditor.MaterialGraph
9 年前
Tim Cooper
c2f74843
Fix up setting preview properties to be pull based instead of push based (needs close review)
9 年前
Tim Cooper
a30720aa
[shader graph]Update shader.
9 年前
Tim Cooper
64357be6
[shader graph]Add asset preview for graph.
9 年前
Tim Cooper
e902d076
[Shader Graph] Remove time hacks and use time overrides when rendering. Use real editor time.
9 年前
Tim Cooper
d5f1b3d0
[shader graph]Add a bunch of reference from the standard assets
9 年前
Tim Cooper
e7365ac3
[shader graph] add lerp node.
9 年前
Tim Cooper
5e91ab4b
[Shader Graph] Update some graphs
9 年前
Tim Cooper
e1a0768f
[Shader Graph]
Add preview for main node
Allow overriding of preview size per node
Fix issue with preview generation happening before active nodes were recached
Allow 'preview' generation to generate surface shaders
Fix bug in function3 nodes
9 年前
vlad-andreev
ddafcda1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
8 年前
Tim Cooper
e7683d01
[shader graph]Add resharper settings
9 年前
mmikk
39745dc1
more cosmetics on refl shader
more cosmetics on refl shader
8 年前
Tim Cooper
7d0465eb
[Shader Graph]Reformat the code to match conventions.
9 年前