RSlysz
|
5772a9b4
|
Rework the InfluenceVolume display
|
7 年前 |
sebastienlagarde
|
e941419d
|
Update changelog
|
7 年前 |
RSlysz
|
e3df0fc8
|
Add DrawVector6 feature to CoreEditorUtils
|
7 年前 |
GitHub
|
84c9e15c
|
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
|
7 年前 |
sebastienlagarde
|
03a88ecd
|
change perceptualSmoothness - perceptualRoughness
|
7 年前 |
RSlysz
|
1b725961
|
Renamed ArtisticSettings
Formerly AdditionalSettings
|
7 年前 |
sebastienlagarde
|
c8546dad
|
Fix preprocessor
|
7 年前 |
RSlysz
|
abd3660f
|
Add ProxyVolume collapsable area
|
7 年前 |
sebastienlagarde
|
e06338d1
|
Add some comment
|
7 年前 |
RSlysz
|
8569acf3
|
Move toolbar to top
|
7 年前 |
sebastienlagarde
|
0e0c9931
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
Antoine Lelievre
|
70db7a25
|
Updated Changelog
|
7 年前 |
RSlysz
|
148e717f
|
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
|
7 年前 |
Sebastien Lagarde
|
d40d4830
|
Fix deferred and clear coat
|
7 年前 |
Antoine Lelievre
|
7aa394fc
|
Finished simple compression algorithm
|
7 年前 |
sebastienlagarde
|
5afa37a8
|
HDRP: Visualize shadow map minor ident
|
7 年前 |
Sebastien Lagarde
|
e5417732
|
More fix
|
7 年前 |
Felipe Lira
|
0d778bae
|
Fixed some cascade issues
|
7 年前 |
Antoine Lelievre
|
b3d835fa
|
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
|
7 年前 |
sebastienlagarde
|
97c94087
|
Update HDRP asset + add Cull none on debug shader
|
7 年前 |
Sebastien Lagarde
|
23c3f077
|
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
|
7 年前 |
Felipe Lira
|
312a5259
|
Screenspace shadow resolve is only done in case of cascade shadows.
|
7 年前 |
GitHub
|
bf69fe62
|
Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
|
7 年前 |
Sebastien Lagarde
|
f22b94b1
|
Fix depth prepass for full deferred
|
7 年前 |
GitHub
|
f82aef0c
|
Merge branch 'master' into VisualizeShadowMasks
|
7 年前 |
Felipe Lira
|
82b1711d
|
Added unrelease tag on release notes
|
7 年前 |
Sebastien Lagarde
|
0ec73e5c
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
Felipe Lira
|
4e500109
|
Added 2.0.x release notes and updated changelog to [keep a changelog] format
|
7 年前 |
Sebastien Lagarde
|
4d25d4a1
|
Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
|
7 年前 |
GitHub
|
07f42589
|
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
|
7 年前 |
Paul Melamed
|
80bb1b28
|
updated changelog
|
7 年前 |
Sebastien Lagarde
|
c7c66abc
|
Add normalBufferManagement
|
7 年前 |
Paul Melamed
|
29ce571e
|
Merge branch 'master' into decals/ss3_channel_mask
|
7 年前 |
Sebastien Lagarde
|
c95b7c47
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
sebastienlagarde
|
d44577c9
|
Re-add Contributions
|
7 年前 |
GitHub
|
2ed78d94
|
Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
|
7 年前 |
sebastienlagarde
|
16cef1a8
|
Update include generator to use space instead of tabs
|
7 年前 |
GitHub
|
c42a1a4a
|
Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
|
7 年前 |
sebastienlagarde
|
1ad9fa52
|
Upload a issue_template.md file
|
7 年前 |
GitHub
|
99adf0cd
|
Update filename of CONTRIBUTING
|
7 年前 |
sebastienlagarde
|
95665200
|
Upload a CONTRIBUTING file
|
7 年前 |
Antoine Lelievre
|
d5a50aa1
|
Added visualize all shadow masks into changelog
|
7 年前 |
GitHub
|
961e2a42
|
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
|
7 年前 |
sebastienlagarde
|
516294a5
|
Remove unused file
|
7 年前 |
Antoine Lelievre
|
edaa6a3d
|
Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
|
7 年前 |
sebastienlagarde
|
6c870111
|
Merge branch 'master' into FalseColorMode
|
7 年前 |
Andre McGrail
|
2add303c
|
Small terrain shader fixes
-Added projector back in so brush previews are visible
-Fixed the meta pass
-Added pass names to the terrain base shader
|
7 年前 |
sebastienlagarde
|
fdcaac3f
|
udate hdrp changelog
|
7 年前 |
GitHub
|
c64e5f3f
|
Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix
LWRP Shadergraph GPU instancing fixes
|
7 年前 |
Andre McGrail
|
30801fdf
|
Revert file to before branch off.
|
7 年前 |