6222 次代码提交 (2e234638-b9b4-4dd4-b6f7-857e119c1462)

作者 SHA1 备注 提交日期
GitHub 7bfc3e85 Merge pull request #1146 from Unity-Technologies/fix-1145 7 年前
Felipe Lira ae197d2f Removed unused shader define 7 年前
Paul Melamed 372a7582 fix script compile and pssl errors 7 年前
Mikko Strandborg ed187777 Fix standalone builds: Light.lightmapBakeType is only available in the editor 7 年前
Frédéric Vauchelles 8b5b5f95 Updated changelog 7 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Felipe Lira 66f3ec92 Added support to ComputeBuffer for non mobile and non WebGL platforms. 7 年前
Mikko Strandborg d0f3c3c1 Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Frédéric Vauchelles 5d1e46bc Moved CoreRP files in folders for readbility 7 年前
Julien Ignace ac765a69 - Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases 7 年前
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Felipe Lira e9dc4f31 We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 7 年前
Felipe Lira b1944d59 Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW. 7 年前
Frédéric Vauchelles 8c5ec0b2 Updated changelog 7 年前
Frédéric Vauchelles f2621813 Fixed mip size and RT creation while computing planar convolution mip chain 7 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 7 年前
Andre McGrail cb320661 Initial push 7 年前
GitHub 8771660e Fix incorrect clamping 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 7 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
GitHub f6380703 Merge pull request #310 from Unity-Technologies/gradient-nodes 7 年前
Peter Bay Bastian 6ec339e3 Forwardport pull request #336 7 年前
GitHub 24edf725 Merge pull request #314 from Unity-Technologies/channel-enum-control 7 年前
Peter Bay Bastian 251f1d1b Disable HD sub-shader and re-run graphics tests 7 年前
Jens Holm 2f658454 Make the modified property names bold through uss 7 年前
GitHub 6b96c163 Merge pull request #324 from Unity-Technologies/fix-tests 7 年前
Jens Holm f1e0d4a5 Add docstring to the sanitize function 7 年前
Peter Bay Bastian d17dc935 Add test templates for graphs and introduce LFS for *.png 7 年前
Jens Holm 7f9416d0 Make use of the generic duplicate name handling funciton when editing property and reference names 7 年前
Peter Bay Bastian 7bafacee Add support for folders in integration test graphs folder 7 年前
Jens Holm 49ac046f Add funciton to handle duplicate naming 7 年前
Peter Bay Bastian e47e0538 Added graph tests for 7 年前
Jens Holm 1703288d Make the property name text field delayed 7 年前
Peter Bay Bastian 4e004e8e Added 7 年前
Jens Holm 6aca31dc Check property referecne name when the property is created 7 年前
Peter Bay Bastian 72b605ed Adding tests graphs for Math ->Advanced and Math->Derivative 7 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 7 年前
Peter Bay Bastian 79f6f9a8 Added shader graphs for Math Basic 7 年前
Jens Holm 810ea255 Fix the node edges not being preserved when the property is actually copied along with the property node 7 年前
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 7 年前
Peter Bay Bastian 7f761cb8 Add Float and Cubemap to test case 7 年前
Jens Holm c5caad3e Make edges preserved when copying a property node that is converted to a concrete node 7 年前