GitHub
7bfc3e85
Merge pull request #1146 from Unity-Technologies/fix-1145
Fix for issue 1145 and also fix standalone builds
7 年前
Felipe Lira
ae197d2f
Removed unused shader define
7 年前
Paul Melamed
372a7582
fix script compile and pssl errors
7 年前
Mikko Strandborg
ed187777
Fix standalone builds: Light.lightmapBakeType is only available in the editor
7 年前
Frédéric Vauchelles
8b5b5f95
Updated changelog
7 年前
Julien Ignace
c135df26
Added first version of shader variant stripper for Lit* shaders in HDRP.
7 年前
Frédéric Vauchelles
4fbb1c4f
(wip) Added refraction model
7 年前
Felipe Lira
66f3ec92
Added support to ComputeBuffer for non mobile and non WebGL platforms.
7 年前
Mikko Strandborg
d0f3c3c1
Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces
7 年前
Frédéric Vauchelles
253790d4
Renamed properly buffer pyramid variables
7 年前
Frédéric Vauchelles
5d1e46bc
Moved CoreRP files in folders for readbility
7 年前
Julien Ignace
ac765a69
- Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases
- Fixed Vertex Color handling in Depth/Velocity passes.
7 年前
Frédéric Vauchelles
085e9237
(wip) Refactored screen space tracing for refraction
7 年前
Felipe Lira
e9dc4f31
We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights.
7 年前
Felipe Lira
b1944d59
Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW.
7 年前
Frédéric Vauchelles
8c5ec0b2
Updated changelog
7 年前
Frédéric Vauchelles
f2621813
Fixed mip size and RT creation while computing planar convolution mip chain
7 年前
Andre McGrail
a796ea1d
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
7 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
GitHub
8771660e
Fix incorrect clamping
7 年前
Evgenii Golubev
e2795a17
Un-premultiply for color
7 年前
Evgenii Golubev
e51b0e0a
Revert the change which passes sample extinction to light evaluation routines
7 年前
Evgenii Golubev
8db6f218
Optimize SampleHemisphereCosine() to not require a tangent frame
7 年前
Evgenii Golubev
694eebc4
Fix the NaN issue with IntersectRayAABB()
7 年前
Evgenii Golubev
17d8f4ec
Improve the quality of volumetric lighting reprojection
7 年前
Evgenii Golubev
ab45179f
Improve integration with stereo rendering
7 年前
Evgenii Golubev
a3e9bdfc
Improve the support of orthographic rendering
7 年前
Evgenii Golubev
2202a083
Remove UnityPerCamera, introduce UnityPerView
7 年前
GitHub
f6380703
Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
7 年前
Peter Bay Bastian
6ec339e3
Forwardport pull request #336
7 年前
GitHub
24edf725
Merge pull request #314 from Unity-Technologies/channel-enum-control
Update ChannelEnumControl to UIElements and USS
7 年前
Peter Bay Bastian
251f1d1b
Disable HD sub-shader and re-run graphics tests
7 年前
Jens Holm
2f658454
Make the modified property names bold through uss
7 年前
GitHub
6b96c163
Merge pull request #324 from Unity-Technologies/fix-tests
Fix tests
7 年前
Jens Holm
f1e0d4a5
Add docstring to the sanitize function
7 年前
Peter Bay Bastian
d17dc935
Add test templates for graphs and introduce LFS for *.png
7 年前
Jens Holm
7f9416d0
Make use of the generic duplicate name handling funciton when editing property and reference names
7 年前
Peter Bay Bastian
7bafacee
Add support for folders in integration test graphs folder
7 年前
Jens Holm
49ac046f
Add funciton to handle duplicate naming
7 年前
Peter Bay Bastian
e47e0538
Added graph tests for
Math -> Round
Math -> Trigonometry
Math ->Vector
7 年前
Jens Holm
1703288d
Make the property name text field delayed
7 年前
Peter Bay Bastian
4e004e8e
Added
Math -> Interpolation
Math -> Matrix
Math -> Range
7 年前
Jens Holm
6aca31dc
Check property referecne name when the property is created
7 年前
Peter Bay Bastian
72b605ed
Adding tests graphs for Math ->Advanced and Math->Derivative
7 年前
Jens Holm
2e2f5f9e
Simplify regex for checking valid property reference
7 年前
Peter Bay Bastian
79f6f9a8
Added shader graphs for Math Basic
7 年前
Jens Holm
810ea255
Fix the node edges not being preserved when the property is actually copied along with the property node
7 年前
Jens Holm
82435f05
Enforce underscore in overriden property names and allow rest by supplying empty string
7 年前
Peter Bay Bastian
7f761cb8
Add Float and Cubemap to test case
7 年前
Jens Holm
c5caad3e
Make edges preserved when copying a property node that is converted to a concrete node
7 年前