Jens Holm
|
82f3473f
|
Add resize handle to inspector window
|
7 年前 |
Jens Holm
|
22adea01
|
Make graph inspector window not pinned to the right side of the editor window
|
7 年前 |
Peter Bay Bastian
|
38e4110f
|
Move static methods out of AbstractMaterialNode
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7 年前 |
Peter Bay Bastian
|
41e06942
|
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
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7 年前 |
Peter Bay Bastian
|
35350e91
|
Remove function from Swizzle node, makes more sense to just write inline
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7 年前 |
Peter Bay Bastian
|
0055dc00
|
Rename LegacyAttribute to FormerNameAttribute
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7 年前 |
Peter Bay Bastian
|
c2183225
|
Make GetChannelCount return an integer rather than a number enum thingie
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7 年前 |
Peter Bay Bastian
|
ce482316
|
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
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7 年前 |
Peter Bay Bastian
|
5ef7f04d
|
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
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7 年前 |
Peter Bay Bastian
|
d5813d06
|
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
|
7 年前 |
Peter Bay Bastian
|
409a35e4
|
Add LegacyAttribute for declaring old class names directly on the node class
|
7 年前 |
Peter Bay Bastian
|
83c052cb
|
Various clean-ups to make code a bit more neat
|
7 年前 |
GitHub
|
1f3752d8
|
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
GitHub
|
8e31e809
|
Merge branch 'master' into inspector-preview-mesh
|
7 年前 |
GitHub
|
1ebe97b0
|
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Peter Bay Bastian
|
b2224d93
|
Move remaining files out of SerializableGraph folder and remove a few unused files
|
7 年前 |
Peter Bay Bastian
|
5fe33b9e
|
Squash `SerializableSlot` into `MaterialSlot`
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7 年前 |
Jens Holm
|
923666b0
|
Improve applied scale to inspector preveiw
|
7 年前 |
Peter Bay Bastian
|
e3aaf843
|
Squash `SerializableNode` into `AbstractMaterialNode`
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7 年前 |
Jens Holm
|
a4e8458d
|
Remove zooming in inspector preview
|
7 年前 |
Peter Bay Bastian
|
11a83d08
|
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Jens Holm
|
8454398a
|
Center rotationin of preveiw mesh and fix serialization of preview mesh
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7 年前 |
Peter Bay Bastian
|
66497f01
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
f9685e94
|
Revert use of internal method
|
7 年前 |
Peter Bay Bastian
|
929cf786
|
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
|
7 年前 |
GitHub
|
d1d69177
|
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
|
7 年前 |
GitHub
|
f4e6a374
|
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Matt Dean
|
14f5c06b
|
Fix Matrix Multiply Vector node
|
7 年前 |
GitHub
|
e8ae5340
|
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
|
7 年前 |
Matt Dean
|
056c4c90
|
Update serialization upgrader
|
7 年前 |
Matt Dean
|
1a08b1b1
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
Jens Holm
|
2ce394e7
|
Trigger OnModified on master node when preview is rotated or scaled
|
7 年前 |
Tim Cooper
|
1f9b882d
|
Fix up linar / gamma state of color nodes when they get inlined.
|
7 年前 |
Matt Dean
|
8697ac36
|
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
|
7 年前 |
Tim Cooper
|
bf727807
|
Fix lightmapping issue.
|
7 年前 |
Peter Bay Bastian
|
24b03e7c
|
Don't convert property nodes to inline nodes during undo/redo (fixes #125)
|
7 年前 |
Tim Cooper
|
f79b8aa2
|
Add alpha clip threshold to PRB master.
|
7 年前 |
Tim Cooper
|
f2413918
|
fix up typo.
|
7 年前 |
Tim Cooper
|
7995a0e9
|
upgrading to new shader library.
|
7 年前 |
Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
|
7 年前 |
Julien Ignace
|
7faea4fc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
|
7 年前 |
Raymond Graham
|
5f8aef95
|
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
|
7 年前 |
Raymond Graham
|
51c0d02a
|
module udpate
|
7 年前 |
Raymond Graham
|
1118c956
|
Merge branch 'master' into motionVectorSupport
|
7 年前 |
Julien Ignace
|
b2315b94
|
Update default scene settings object creation to include exp fog and all relevant component.
|
7 年前 |
Julien Ignace
|
d210135e
|
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
|
7 年前 |
Julien Ignace
|
daaa1360
|
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
|
7 年前 |
Julien Ignace
|
033abbd6
|
More fixes with latest master.
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
a5dbc063
|
Ported Lightweight to SRP shader library.
|
7 年前 |