5249 次代码提交 (2b42cb90-fad9-4977-afcd-fede9acd99e8)

作者 SHA1 备注 提交日期
Sebastien Lagarde 1e28cf53 change clampNdotV and only affect BSDF (i.e only analytic specular) 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Remy 1772e0a0 Update Deferred VS Forward test 7 年前
Robert Srinivasiah 11c6aed3 Add MSAA sample count support thru RenderPipelineSettings 7 年前
Sebastien Lagarde 7c47762c Remove GetViewReflectedNormal that is incorrect 7 年前
sebastienlagarde 209e9f74 HDRenderPipeline: Remove shadow warning about "loop 1 iteration" 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Remy dd1d4224 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 1f0393f6 HDRenderPipeline: Remove unsued variables 7 年前
Sebastien Lagarde 4473a443 HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation 7 年前
GitHub 2e038337 Merge pull request #842 from Unity-Technologies/Update-material-features-performance- 7 年前
sebastienlagarde 0f03cddd Update + comment 7 年前
sebastienlagarde b8604365 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
GitHub 1bdc9335 Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning 7 年前
sebastienlagarde 360cf23b Remove potentially unitialized variable message 7 年前
sebastienlagarde 985e604a Various warning fix 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
sebastienlagarde bdc460b0 fix signed/unsigned warning 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
sebastienlagarde b8d92693 Remove unsued code in lit.hlsl 7 年前
Paul Melamed c4bad05f decal cluster debugging 7 年前
sebastienlagarde fc1dcdf1 HDRenderPipeline: update 7 年前
sebastienlagarde 78ef1fc7 Fix SampleEnv warning in deferred.compute 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Evgenii Golubev 7552aebb Factor out the SH code 7 年前
Evgenii Golubev fede07d1 Clean up 7 年前
Evgenii Golubev cf3f599b Use Peter-Pike's shader code 7 年前
Evgenii Golubev 7783b967 Remove "unsafe" 7 年前
Julien Ignace 55ae07e1 Fixed DBuffer HTile binding when ShadowMask or enabled. 7 年前
Evgenii Golubev a2f434d5 Reduce the number of slices by 2x 7 年前
Evgenii Golubev 79e2a564 Fix formatting 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 7 年前
Evgenii Golubev 5cde6c51 Further optimize the SH code 7 年前
Evgenii Golubev f1562a13 Optimize the SH code 7 年前
Alex Lian e9016313 Add function for preparing a project for editor tests 7 年前
uygar a6b4b937 Set the default depth bias to 0. 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
Peter Bay Bastian 0e95358f Update meta files 7 年前
GitHub e818e796 Merge pull request #258 from Unity-Technologies/fix-postlayoutevent 7 年前
Peter Bay Bastian a029858d Merge branch 'master' into fix-postlayoutevent 7 年前
GitHub 3de3ae25 Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph 7 年前
Peter Bay Bastian 010106aa Make cancelling "delete property" cancel the entire operation 7 年前
Peter Bay Bastian 0b584564 Merge with master 7 年前
GitHub 16df8b10 Merge pull request #278 from Unity-Technologies/node-bugfixes 7 年前
GitHub 96c8a0c7 Merge pull request #257 from Unity-Technologies/copy-paste-fix 7 年前
GitHub 998d8e22 Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
GitHub df788737 Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前