Evgenii Golubev
|
fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Florent Guinier
|
ec474be5
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
9ac0408c
|
Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested.
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
|
8 年前 |
Andre McGrail
|
cdcf8c8e
|
-Toggle node added, works aside from it needs [toggle] in front of the shader property
-Created a Flow-map ShaderGraph, needs to be transferred to a subgraph once they are fixed
|
8 年前 |
bfogerty
|
ee8f0ea6
|
Added a spherize node and fixed a bug in the checkerboatd node.
|
8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |
bfogerty
|
6ff47f50
|
Repeating Dot Procedural Node
|
8 年前 |
Evgenii Golubev
|
60997982
|
Naming consistency improvements
|
8 年前 |
Eduardo Chaves
|
56672837
|
Adding Mandelbrot fractal node. Not perfect, but it's there
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
bfogerty
|
0d1ac07f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
8ba9f706
|
Make the LTC line algorithm numerically safe
|
8 年前 |
Jennifer Nordwall
|
8399ddba
|
Changed Graphview submodule
|
8 年前 |
Andre McGrail
|
503b7b62
|
Remap node fix, beginning of toggle node
|
8 年前 |
Evgenii Golubev
|
f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Jennifer Nordwall
|
d8de64bf
|
Fixed slot bug
|
8 年前 |
RinaldoTjan
|
67baa28e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
0ae839d1
|
Add TODOs
|
8 年前 |
Jennifer Nordwall
|
8a797aa6
|
Added matrix multiply, transpose, vector projection and rejection
|
8 年前 |
RinaldoTjan
|
3e47bb19
|
Fix Enum issue.
Added System.Enum.GetName(typeof(BlendModesEnum), m_BlendMode);
|
8 年前 |
bfogerty
|
1780d88e
|
The Voronoi Noise can now be animated.
|
8 年前 |
Evgenii Golubev
|
a8c88c7d
|
Add dielectrics for testing
|
8 年前 |
RinaldoTjan
|
180f53e2
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
700f909f
|
Update preprocessor definitions
|
8 年前 |
RinaldoTjan
|
5e5d7d07
|
Fix the title of the node.
It was named RGB to Linear in the node title.
|
8 年前 |
Evgenii Golubev
|
ca4fef9f
|
Add the initial implementation of LTC line lights
|
8 年前 |
GitHub
|
e23c3b62
|
Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
|
8 年前 |
bfogerty
|
cd52a1e3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
0c2f7214
|
Complete the 20 blending nodes.
Remove restriction of vector3.
|
8 年前 |
Evgenii Golubev
|
22326553
|
Optimize and clean up LineIrradiance()
|
8 年前 |
Paul Demeulenaere
|
edb3630a
|
Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
|
8 年前 |
Aras Pranckevicius
|
4e936089
|
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
|
8 年前 |
MingWai
|
b359c1c7
|
Let master node to have 2D preview
|
8 年前 |
RinaldoTjan
|
41da8598
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
6ee97da3
|
Remove the redundant TODO
|
8 年前 |
sebastienlagarde
|
91937fed
|
HDRenderLoop: Merge FPTL - start light application
- all broken for now
|
8 年前 |
Julien Ignace
|
1622e984
|
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
|
8 年前 |
Eduardo Chaves
|
337cd82b
|
Finilized Adder shader, fixed FunctionNInNOut issues
|
8 年前 |
bfogerty
|
ae510b9e
|
Added a Voronoi Noise Node
|
8 年前 |
Evgenii Golubev
|
70e2eef6
|
Add a small LTC line light optimization
|
8 年前 |
Julien Ignace
|
4b803be4
|
Fixed compilation and renaming because of last merge.
|
8 年前 |
bfogerty
|
1bba1ba2
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
ffa02031
|
Fix, clean up and optimize the line light code
|
8 年前 |
Julien Ignace
|
442892e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
vlad
|
fd9c67e7
|
Cosmetic change on the output name of the rotation node.
|
8 年前 |
Evgenii Golubev
|
5607262f
|
Add a test dielectric material
|
8 年前 |
Aras Pranckevicius
|
d6928d42
|
API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives
|
8 年前 |
Eduardo Chaves
|
4adac24f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
4799b1ee
|
Changed some function names for noise.
|
8 年前 |