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protected override MaterialSlot GetOutputSlot() |
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{ |
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return new MaterialSlot(OutputSlotId, kUVSlotName, kUVSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero); |
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return new MaterialSlot(OutputSlotId, kUVSlotName, kOutputSlotShaderName, SlotType.Output, SlotValueType.Vector4, Vector4.zero); |
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} |
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protected override string GetFunctionCallBody(string input1Value, string input2Value) |
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