4794 次代码提交 (2a275564-24ef-4e91-ba2b-ddb8cf7cfa7e)

作者 SHA1 备注 提交日期
sebastienlagarde a31f7464 typo 6 年前
Remy 7902d374 Fix case ... again 6 年前
Evgenii Golubev d248d9bc Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 6 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 6 年前
Remy 65aa2c2b Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity) 6 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 6 年前
GitHub 7d2bb767 Merge pull request #905 from EvgeniiG/master 6 年前
sebastienlagarde 543876a9 Move GBufferManager to Material folder 6 年前
Remy 7ad7ba61 Update lit distortion template (negative values in float point texture has been fixed) 6 年前
Evgenii Golubev 4f293347 Fix issue with NaNs 6 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 6 年前
Julien Ignace f956cebd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 6 年前
GitHub 6bcaecf3 Merge pull request #901 from EvgeniiG/master 6 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 6 年前
GitHub ce5e1a23 Merge pull request #904 from Unity-Technologies/HDRP_GraphicTests 6 年前
Remy b63c5c79 Finish deferred/forward comparison scene. 6 年前
Paul Melamed 8668ed75 decals working on transparency 6 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 6 年前
Paul Melamed c4bad05f decal cluster debugging 6 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 6 年前
Evgenii Golubev 7552aebb Factor out the SH code 6 年前
Evgenii Golubev fede07d1 Clean up 6 年前
Evgenii Golubev cf3f599b Use Peter-Pike's shader code 6 年前
GitHub 9f659780 Merge pull request #240 from Unity-Technologies/fix-217 6 年前
GitHub f57c8cab Merge pull request #238 from Unity-Technologies/master-preview-fixes 6 年前
Jens Holm 9c44af93 Add hide flags to master preview rendertexture (fixed #225) 6 年前
Jens Holm dd879e77 Make master preview refresh rendertexture on play mode change and check if rendertexture is null 6 年前
Martin Thorzen 5dd3e527 Updated so it is only left mouse click that can open using the double click 6 年前
Peter Bay Bastian c595547c Fixes #217 by searching all assemblies in the app domain 6 年前
GitHub f187d743 Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale 6 年前
Jens Holm d3b6cb07 Make master preview dirty after rendertexture is resized (fixes #235) 6 年前
Martin Thorzen 5833e245 Added Right click context menu to open sub graph 6 年前
GitHub 9641212d Merge pull request #224 from Unity-Technologies/node-matrix 6 年前
Jens Holm 82db6687 Make master preview dirty when mouse wheel is scrolled (zoom changes) 6 年前
Martin Thorzen 50036920 Added functionality to double click on a subgraph node to open it up in a new shader graph window 6 年前
GitHub 91b5a7ad Merge pull request #233 from Unity-Technologies/node-bugfixes 6 年前
GitHub f39faa6c Merge pull request #237 from Unity-Technologies/disable-resizing-in-preview-node 6 年前
Peter Bay Bastian a4d1c27d Merge branch 'master' into node-bugfixes 6 年前
Martin Thorzen 5f331eda [FIX] Disabled the resizing of preview node. 6 年前
Matt Dean d5db5366 Fix Transform node bitangent usage 6 年前
GitHub caaf7a64 Merge pull request #236 from Unity-Technologies/splitting-up-uss-files 6 年前
Martin Thorzen 6ad87d77 Split up ScreenPositionSlotControl into its own .USS file 6 年前
Matt Dean e36aeb23 Transform Triplanar normal output to tangent space 6 年前
Martin Thorzen 7b5ca064 Merge with master 6 年前
Matt Dean ba7e5c3b Whiteout blend method for Triplanar node normal mode 6 年前
GitHub e6be5cc8 Merge pull request #232 from keijiro/step-args 6 年前
Matt Dean 295b3e44 Add type colours for Boolean and Cubemap 6 年前
GitHub e621117d Merge pull request #231 from keijiro/fix-222 6 年前
Keijiro Takahashi a3b44dd5 Fix for issue #222 6 年前