GitHub
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caa90067
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Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements
Branch litandlayeredimprovements
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7 年前 |
Julien Ignace
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2e93ea50
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Removed the now useless "normal map sampling with bias" code.
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7 年前 |
Julien Ignace
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ba7a39b0
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Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance.
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7 年前 |
Julien Ignace
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27e00b17
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Fixed a bug where main layer influence would show up even if the main layer blend mask was zero.
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7 年前 |
Julien Ignace
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26608503
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- "Opacity As Density" mode is now a checkbox
- Fixed Density mode when using Height based blend.
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7 年前 |
Julien Ignace
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9ddbd02b
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Heightmaps are now parametrized with Min/Max values instead of amplitude.
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7 年前 |
sebastienlagarde
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c1c97c18
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push draft
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7 年前 |
GitHub
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1df4fb35
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Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
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7 年前 |
Julien Ignace
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09f867e5
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Renamed CascadedShadowsTest to ShadowsTest
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7 年前 |
rthompson-unity
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9d156845
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Further fptl tidy up
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7 年前 |
Julien Ignace
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e9449d38
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Update Shadow Scene
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7 年前 |
rthompson-unity
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7e1b650c
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Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
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7 年前 |
sebastienlagarde
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eacc4ecd
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HDRenderPipeline: Update some comment in UI and code
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7 年前 |
GitHub
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1068a386
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Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
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7 年前 |
Evgenii Golubev
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a14273a0
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Factor out volumetric lighting code
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7 年前 |
Peter Bay Bastian
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aa53d751
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Add files for UPM
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7 年前 |
Evgenii Golubev
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f24c6a35
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Add analytical transmittance integration
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7 年前 |
Peter Bay Bastian
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b7904f55
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Update README to mention new folder structure
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7 年前 |
Evgenii Golubev
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4898d174
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
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7 年前 |
Peter Bay Bastian
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87db2a13
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Fix shader include paths in OnTileDeferred shader
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7 年前 |
Peter Bay Bastian
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2cd62598
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Update graphics test framework to work with new folder structure
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7 年前 |
Peter Bay Bastian
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8237416b
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Fix capitalization in include path
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7 年前 |
Peter Bay Bastian
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d6b8a7e5
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Change root of repository to Assets/
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7 年前 |
Peter Bay Bastian
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e621aacf
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Convert absolute paths to relative paths in shader includes
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7 年前 |
Peter Bay Bastian
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5afa867d
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Add PostProcessing submodule to new path
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7 年前 |
Evgenii Golubev
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f9a33825
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Use the isotropic phase function as an optimization
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7 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
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Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
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Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
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34abb246
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Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
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9a0518a6
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Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
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7 年前 |
GitHub
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6b3902c9
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Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
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f0d202b1
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Fixed UV Mapping mask for layered shader.
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7 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
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994119c6
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Add showing invalid materials to HDpipe
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7 年前 |
GitHub
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cac3c47f
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Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
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7 年前 |
Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
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92230900
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Add a NULL check to RebuildSkyMatrices()
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7 年前 |
Evgenii Golubev
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5bf0af64
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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cd11ceeb
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Remove the sky mesh
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7 年前 |
Peter Bay Bastian
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d969dce9
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Update to work with graphics/srp/prepare-filtering
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7 年前 |
Evgenii Golubev
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07664395
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Remove the pre-generated mesh dependency from the GGX convolution shader
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7 年前 |
Evgenii Golubev
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7a50f940
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Clean up
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7 年前 |
Evgenii Golubev
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69b2a277
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Implement computation of the view vector from the screen space coordinate
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7 年前 |
Tim Cooper
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fb21bff8
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Working lightweight metallic master node.
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7 年前 |
Matt Dean
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53a1f582
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Abstract lighting from Lightweight PBR frag shader
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7 年前 |
Tim Cooper
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580b206b
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missed files
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7 年前 |
Tim Cooper
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29754ac3
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Working light weight unlit master node
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7 年前 |
GitHub
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5f6271d2
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Merge pull request #67 from stramit/refactor-properties
Refactor properties
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7 年前 |
Tim Cooper
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67d81eb4
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Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
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7 年前 |