34 次代码提交 (287456d2-bae1-4a09-9e29-48e6d135b767)

作者 SHA1 备注 提交日期
runes 9d2ab9fb reintroduced compute shader version of light evaluation code 8 年前
runes 4e827773 Changed tabs to spaces and removed debug code in shadeopaque 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Evgenii Golubev 47bf244a Consistently handle 'NdotL' problems 8 年前
Evgenii Golubev 96c60309 Orthonormalize TBN 8 年前
Evgenii Golubev 2bfdeef3 Output diffuse lighting into a separate render target 8 年前
Evgenii Golubev 4cf1213b Implement the pass combining specular with diffuse and SSS 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Evgenii Golubev aee19128 Remove 'positionCS' from 'PositionInputs' 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
GitHub 5cb0e855 Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture 8 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 8 年前
mmikk 8fd9c678 switch back to clustered in 32x32 and misc 8 年前
runes e6d31a76 fixed compute shader version of tiled deferred 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
runes 12d98082 fixed tile debugging dropdown 8 年前
runes f120a09b added feature branches to lightloop 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
Julien Ignace 602c3afe Fixed various over uniforms in Constant Buffers 8 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 8 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 8 年前
sebastienlagarde adeee295 Clean and comment some code 8 年前
Sebastien Lagarde a07e9bd1 Change number of variant from 16 to 26 8 年前
sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
sebastienlagarde 5ba18d3a Add variant for material classification + clean split lighting evaluation 7 年前