Evgenii Golubev
|
28308271
|
Fix stencil values
|
8 年前 |
mmikk
|
2321352b
|
fix fwd lighting when async shadow order is enabled
fix fwd lighting when async shadow order is enabled
|
8 年前 |
Evgenii Golubev
|
672495ee
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
79f8167d
|
HDRenderPipeline: Fix compil warning after last merge
|
8 年前 |
GitHub
|
207a9a78
|
Merge pull request #161 from Unity-Technologies/Branch_SceneSettings
Added Scene Setting manager for better handling of scene settings for users.
|
8 年前 |
Evgenii Golubev
|
c444fb8a
|
Add an option to globally disable SSS
|
8 年前 |
Julien Ignace
|
7b4ab969
|
Merge branch 'master' into Branch_SceneSettings
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
|
8 年前 |
sebastienlagarde
|
4f612260
|
HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material
|
8 年前 |
Evgenii Golubev
|
d4f421c8
|
Optimize the GUI image drawing code
|
8 年前 |
sebastienlagarde
|
ae6a348f
|
HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords
|
8 年前 |
Evgenii Golubev
|
a5059742
|
Improve the SSS profile GUI
|
8 年前 |
GitHub
|
20c7bd6f
|
Merge pull request #160 from Unity-Technologies/Branch_SceneSettings
Resurrected the SceneSetting component for easier simple scene setup.
|
8 年前 |
Evgenii Golubev
|
0d83cb86
|
Change the default value of thickness
|
8 年前 |
GitHub
|
4564bce6
|
Merge pull request #159 from Unity-Technologies/bloom-removal
Removed broken temporary bloom implementation
|
8 年前 |
Evgenii Golubev
|
47432d67
|
Implement GUI for SSS parameter labels
|
8 年前 |
Chman
|
1e1b2949
|
Removed broken temporary bloom implementation
Can cause serious unity crashes & we don't need it anymore
|
8 年前 |
sebastienlagarde
|
39e6d184
|
HDRenderPipeline: Fix PS4 compiler issue due to macro with multiple ##
|
8 年前 |
Evgenii Golubev
|
0966f6dc
|
Fix thickness scaling
|
8 年前 |
GitHub
|
29e588a8
|
Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
|
8 年前 |
Evgenii Golubev
|
1f2fa5a5
|
Manually upgrade materials
|
8 年前 |
Evgenii Golubev
|
967eec25
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
ba1e0e65
|
Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code
Cleanup and update of Lit and Unlit UI
|
8 年前 |
Sebastien Lagarde
|
37933307
|
HDRenderPipeline: Update scene test material
|
8 年前 |
Sebastien Lagarde
|
0c007b69
|
HDRenderPipeline: Missing two files
|
8 年前 |
Sebastien Lagarde
|
a81d1680
|
HDRenderPipeline: Fix issue with double sided lighting
|
8 年前 |
Julien Ignace
|
dc409f27
|
Moved "Create Scene Setting" button to the Scene Setting management window.
|
8 年前 |
Evgenii Golubev
|
92b18150
|
Add thickness scale to the profile information
|
8 年前 |
Sebastien Lagarde
|
00cb67b6
|
HDRenderPipeline: Clean interface and update UnlitUI
|
8 年前 |
Julien Ignace
|
2a8e9ce0
|
Renamed all XXXParametrers class to XXXSettings for consistency.
|
8 年前 |
Evgenii Golubev
|
73119b5e
|
Apply thickness bias in world space
|
8 年前 |
Sebastien Lagarde
|
51b20e16
|
HDRenderPipeline: Fix issue with script updating all material + update test material
|
8 年前 |
Julien Ignace
|
095ce858
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
Evgenii Golubev
|
c6b90633
|
Disable transmittance by default
|
8 年前 |
sebastienlagarde
|
9fd4a2ac
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-of-inspectorUI-code
|
8 年前 |
Julien Ignace
|
0965a56c
|
Resurrected the SceneSetting component for easier simple scene setup.
|
8 年前 |
Evgenii Golubev
|
54a730be
|
Add stencil information to every LIT shader (2)
|
8 年前 |
sebastienlagarde
|
2fdfd35f
|
HDRenderPipeline: Add script to call keyword update on material
|
8 年前 |
GitHub
|
79bc69cc
|
Merge pull request #157 from Unity-Technologies/Branch_MoveSkyManagerBuild
Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
|
8 年前 |
Evgenii Golubev
|
bc7c95fb
|
Add stencil information to every LIT shader
|
8 年前 |
Julien Ignace
|
05811cac
|
Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
|
8 年前 |
sebastienlagarde
|
8a5cbf10
|
HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material
|
8 年前 |
Evgenii Golubev
|
ff92221a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
551cee1c
|
Merge pull request #155 from Unity-Technologies/Change-two-sided-option
HDRenderPipeline: Change two sided options
|
8 年前 |
sebastienlagarde
|
e13205b5
|
HDRenderPipeline: Change two sided options
Remove all variant of two sided, let double sided mirror for lit
material and double sisded for unlit
|
8 年前 |
mmikk
|
caf9e0b1
|
get rid of some warnings (all false positives)
get rid of some warnings (all false positives)
|
8 年前 |
GitHub
|
21f62db7
|
Merge pull request #154 from Unity-Technologies/Update-Layered-material
HDRenderPipeline: Update layered material to share sampler correctly
|
8 年前 |
sebastienlagarde
|
261596b6
|
HDRenderPipeline: Update layered material to share sampler correctly
|
8 年前 |
vlad-andreev
|
77d03ee3
|
Revert "fix viking village SRP asset + rename it for clarity"
This reverts commit 767cf361cc57ddf23e534085da7153d3538ab3fd.
|
8 年前 |
sebastienlagarde
|
ef7a0fea
|
update readme (Rename loop => pipeline)
|
8 年前 |
vlad-andreev
|
d6229fe7
|
fix viking village SRP asset + rename it for clarity
|
8 年前 |