GitHub
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6b6f5bee
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Merge pull request #893 from Unity-Technologies/Fix-camera-relative-mode
Fix camera relative issue
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7 年前 |
Evgenii Golubev
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7552aebb
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Factor out the SH code
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7 年前 |
sebastienlagarde
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71d0b5b0
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Fix camera relative issue
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7 年前 |
Evgenii Golubev
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fede07d1
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Clean up
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7 年前 |
Remy
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7cebde26
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Planar reflections tests.
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7 年前 |
sebastienlagarde
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bca8be27
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HDRenderPipeline: NaN correction - missing file
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7 年前 |
Evgenii Golubev
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cf3f599b
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Use Peter-Pike's shader code
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7 年前 |
Remy
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e305488e
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Add Load Scene button in the test result window
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7 年前 |
sebastienlagarde
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4a7e93dd
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HDRenderPipeline: Small NaN correction (naming and test)
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7 年前 |
Evgenii Golubev
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7783b967
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Remove "unsafe"
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7 年前 |
Remy
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9ca1f654
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Update 9001 decals template. Bug was corrected.
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7 年前 |
sebastienlagarde
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ae7b43f7
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HDRenderPipeline: Re-add #ifeditor to compile standalone player
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7 年前 |
Julien Ignace
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55ae07e1
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Fixed DBuffer HTile binding when ShadowMask or enabled.
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7 年前 |
Evgenii Golubev
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a2f434d5
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Reduce the number of slices by 2x
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7 年前 |
Remy
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ed433ef9
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Prevent trying to destroy base black texture from test result window
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7 年前 |
Sebastien Lagarde
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2b305b91
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HDRenderPipeline: Remove unused code
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7 年前 |
Julien Ignace
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c1097c06
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Fixed clear color parameter in some SetRenderTarget overloads
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7 年前 |
Evgenii Golubev
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79e2a564
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Fix formatting
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7 年前 |
Remy
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1210c14d
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Update 3001 with zbuffer debug view
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7 年前 |
GitHub
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e3f10134
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Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
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7 年前 |
Julien Ignace
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15e143c1
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Temporary Fix for Post Processes
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7 年前 |
Evgenii Golubev
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78ee066f
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Precompute the phase constant
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7 年前 |
sebastienlagarde
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52efe7dd
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Fix issue with depth offset and velocity pass
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7 年前 |
Remy
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22d1cf5d
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Update 2201 template, priority seems corrected
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7 年前 |
sebastienlagarde
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83b753ad
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Julien Ignace
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fa58b33b
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Fixed some of the remaining problematic full screen passes (shadow and debug)
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7 年前 |
Evgenii Golubev
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5cde6c51
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Further optimize the SH code
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7 年前 |
GitHub
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4c36ac1b
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Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Julien Ignace
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d57bd221
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Fixed viewport for post HDRP rendering in the editor.
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7 年前 |
Evgenii Golubev
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f1562a13
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Optimize the SH code
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7 年前 |
sebastienlagarde
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0a639940
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Split files
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7 年前 |
Alex Lian
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e9016313
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Add function for preparing a project for editor tests
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7 年前 |
Julien Ignace
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bac44977
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Post merge fixes
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7 年前 |
Evgenii Golubev
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58c2d521
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Mark functions as static
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7 年前 |
sebastienlagarde
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6b5a7931
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Apply on array
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7 年前 |
Paul Melamed
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8989d3ef
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decal culling by distance with fade scale
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7 年前 |
Alex Lian
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fd8cb61d
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Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
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7 年前 |
Julien Ignace
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950b560d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
Evgenii Golubev
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df7239df
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Add a comment
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7 年前 |
sebastienlagarde
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e9d63252
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HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Paul Melamed
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afca789b
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intermediate commit, decal global properties and draw/fade distance
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7 年前 |
GitHub
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1728fbeb
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Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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3d76f69e
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Evgenii Golubev
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bdb7b999
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Evaluate the ambient probe outside of the loop
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7 年前 |
GitHub
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cf19b804
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Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
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7 年前 |
Evgenii Golubev
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3d08aa2e
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Use the Cornette-Shanks phase function for the ambient lighting
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7 年前 |
Sebastien Lagarde
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2e3d9603
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update comment
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7 年前 |
Felipe Lira
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824548ef
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Fixed spot light shadows.
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7 年前 |
Evgenii Golubev
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d60971bd
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Add another version of ComputeCubemapTexelSolidAngle()
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7 年前 |
Sebastien Lagarde
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c24ba107
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Few adjustement
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7 年前 |