6169 次代码提交 (26d09161-d89b-4a3c-891c-3cc7adec65c7)

作者 SHA1 备注 提交日期
Evgenii Golubev 0220b716 Fix OrientedBBox.Create() 7 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Peter Bay Bastian fc78e5ae Update asmdef files to work with changes to assembly definition files wrt unsafe code 7 年前
GitHub f618fcd9 Merge pull request #944 from Unity-Technologies/support-iridescence 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
GitHub 9c4fcdf9 Update comment 7 年前
GitHub 3318531c Make the transmission tint an HDR color 7 年前
GitHub 055e0a51 Merge pull request #943 from Unity-Technologies/LW-FixLightMaps 7 年前
Christophe Riccio 312c6ba6 Fixed fog with OpenGL/ES APIs 7 年前
Robert Srinivasiah f603164d Add stereo support to the light loop resolution-dependent buffers 7 年前
Robert Srinivasiah 64e65354 Fix post-merge issues with new Frustum struct 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
Paul Melamed a9485cff more PR cleanup 7 年前
Paul Melamed 67ffc876 PR cleanup 7 年前
uygar 1c570293 Added macro to control usage of clip space depth biasing. 7 年前
Paul Melamed 8f62c9e6 shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance 7 年前
uygar 17e2992e Inserted pragma to reduce register pressure. 7 年前
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 7 年前
uygar f35513eb Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now. 7 年前
uygar b3808fd1 Rewrote sample bias computation to reduce register pressure. 7 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 7 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 7 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 7 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 7 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 7 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 7 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 7 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 7 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 7 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 7 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 7 年前