Evgenii Golubev
0220b716
Fix OrientedBBox.Create()
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Peter Bay Bastian
fc78e5ae
Update asmdef files to work with changes to assembly definition files wrt unsafe code
7 年前
GitHub
f618fcd9
Merge pull request #944 from Unity-Technologies/support-iridescence
Add support for Iridescence in Lit
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
GitHub
9c4fcdf9
Update comment
7 年前
GitHub
3318531c
Make the transmission tint an HDR color
Motivation:
- transmission is modulated by the albedo, which controls reflectance, not transmittance
- we do not model specular transmission, so the resulting intensity is lower
7 年前
GitHub
055e0a51
Merge pull request #943 from Unity-Technologies/LW-FixLightMaps
Fix up lightmapping shader variants.
7 年前
Christophe Riccio
312c6ba6
Fixed fog with OpenGL/ES APIs
7 年前
Robert Srinivasiah
f603164d
Add stereo support to the light loop resolution-dependent buffers
Basically, use the 'screen' size for the tile gen, and then double if stereo exists
7 年前
Robert Srinivasiah
64e65354
Fix post-merge issues with new Frustum struct
Bonus: I don't need to pass Camera into my stereo HDCamera state override function
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Remy
ab4675c0
Unified all variants of standard shader in one converter.
7 年前
Paul Melamed
a9485cff
more PR cleanup
7 年前
Paul Melamed
67ffc876
PR cleanup
7 年前
uygar
1c570293
Added macro to control usage of clip space depth biasing.
Disabled clip space depth biasing for HDRP.
7 年前
Paul Melamed
8f62c9e6
shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance
7 年前
uygar
17e2992e
Inserted pragma to reduce register pressure.
7 年前
Paul Melamed
382f92e6
Some refactoring and cleanup of how decal draw data gets prepared
7 年前
uygar
f35513eb
Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now.
7 年前
uygar
b3808fd1
Rewrote sample bias computation to reduce register pressure.
Added new guard to 5x5 filter computation, as in certain combinations it can increase register pressure.
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Jens Holm
74039530
Allow sahder properties to be copied and pasted between graphs
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
JavDevGames
082d7d93
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
7 年前
Jens Holm
a7cb2893
Allow GraphView to copy when only elements of type BlackboardField are selected
7 年前
GitHub
23cc01bd
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
GitHub
312d23e1
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
7 年前
GitHub
c268bca4
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
7 年前
GitHub
246492ed
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
7 年前
Jens Holm
7061787f
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
7 年前
Jens Holm
19a741e4
Switch blackboard layout modifiers to default modifiers
7 年前
Jens Holm
8e243e0b
Make floating windows serialize layout realtive to correct content area
7 年前
Jens Holm
43f24a85
Remove checks for within parent bonds in resize handles
7 年前
Jens Holm
f7274b83
Make the master preview dirty output nodes in subgraphs
7 年前
Jens Holm
daa8f8ad
Make window draggable able to clamp to the parent window
7 年前
Jens Holm
f1a39c3d
Add input slots from the SubGraphOutputNode in the preveiw shader generation
7 年前
Jens Holm
ab80ca3c
Make master preview resize rendertexture continuously
7 年前
Jens Holm
67b4a259
Allow SubGraphOutputNode to supply shader data to master preview view
7 年前
Jens Holm
f3467681
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
7 年前
Jens Holm
a073faf1
Make SubGraphOutputNode have 3D preview similar to MasterNodes
7 年前
Jens Holm
b1e38c12
Add collapse button on master preview
7 年前
Martin Thorzen
bea679f1
Fixed an extra line whch was not needed
7 年前
Peter Bay Bastian
ad7f7e58
Ignore the subjected property when sanitizing name
7 年前
Jens Holm
0f82d00d
Add preview to SubGraphOutputNode
7 年前
Jens Holm
adf3203d
Fix typo in resizeBorderFrame name
7 年前
Martin Thorzen
9c29a0c6
Added functionality to search window and made the path's sanitized.
7 年前
Martin Thorzen
88b45aa5
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
7 年前
Jens Holm
392166aa
Add labels in Vector4MaterialSlot constructor
7 年前