Jens Holm
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82435f05
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Enforce underscore in overriden property names and allow rest by supplying empty string
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7 年前 |
Jens Holm
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1ba516e7
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Make reset reference menu appear only when reference name is overridden
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7 年前 |
Jens Holm
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42451460
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Make reference names editable throught text field and add reference name sanitation
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7 年前 |
GitHub
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1536b7ef
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Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
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7 年前 |
Jens Holm
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ed5436e4
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Make custom property names dirty the graph
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7 年前 |
Peter Bay Bastian
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11c1b9be
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Fix all Shader Graph tests (including integration graphs)
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7 年前 |
GitHub
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26deb2a4
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Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
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7 年前 |
Jens Holm
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b68215c9
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Add text field on properties to allow a custom reference name
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7 年前 |
Peter Bay Bastian
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0c641d4b
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Fixed warnings from generated transform code
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7 年前 |
Matt Dean
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25fc05eb
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Rename GradientAssetNode.cs > GradientNode.cs
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7 年前 |
Martin Thorzen
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3868cb59
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Fixed so that the preview is not drawn ontop of the Settings Menu
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7 年前 |
Felipe Lira
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89c899a1
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Fixed newline endings in the files touched by this PR.
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7 年前 |
Frédéric Vauchelles
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789d90fe
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Fixed test 1203
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7 年前 |
Felipe Lira
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5bdadbbe
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Addressed PR's comments.
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7 年前 |
Frédéric Vauchelles
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ff4ac7db
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Fixed test 9002
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7 年前 |
Felipe Lira
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53d049a2
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Checked compiled shaders and updated code for simplicity and consistency.
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7 年前 |
Frédéric Vauchelles
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62c37c0f
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Update refraction test scene
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7 年前 |
GitHub
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0b924990
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Fix the ordering of SetRenderTarget() calls
Avoid binding the same texture as an RT and a UAV.
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7 年前 |
Felipe Lira
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84d6783d
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Setting up light indices much earliear in the pipeline for better thread scheduling.
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7 年前 |
Frédéric Vauchelles
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0406b0ae
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Renamed ScreenSpaceRefraction volume
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7 年前 |
GitHub
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4814ba4a
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Merge pull request #1157 from Unity-Technologies/fix-depthcopy
Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP
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7 年前 |
Felipe Lira
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66e79a31
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Disabling local shadows on GLES2 (until we get keyword stripping)
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7 年前 |
Frédéric Vauchelles
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4838fe60
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Fix path search in test tool framework
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7 年前 |
GitHub
|
614d618c
|
Merge pull request #1156 from Unity-Technologies/fix/smallfixes
Fix/smallfixes
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7 年前 |
Felipe Lira
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e279a4bb
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fixed shadows on gles2
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7 年前 |
Frédéric Vauchelles
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4d04bd95
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Added debug data binding inside RenderForward
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7 年前 |
Frédéric Vauchelles
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db6e0385
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Renamed TexturePadding _Source to _InOutTexture
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7 年前 |
Felipe Lira
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f4678b55
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Fixed compilation in SimpleLighting on gles2
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7 年前 |
Frédéric Vauchelles
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66076676
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Added debug for HiZ SSRT
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7 年前 |
Frédéric Vauchelles
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8d5e998d
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Added pragma on GPUCopy compute shader
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7 年前 |
Felipe Lira
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5d568760
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Disabling local shadows on mobile until we can get keyword stripping
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7 年前 |
Frédéric Vauchelles
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a39254c9
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Merge branch 'master' into feature/RefractionModes
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7 年前 |
GitHub
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791ce3b4
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Merge pull request #1155 from Unity-Technologies/Platform-support-check
Check Platform support for HDRenderPipeline
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7 年前 |
Felipe Lira
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b44aeec0
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fixed shadow kewords setup
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7 年前 |
Sebastien Lagarde
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46d72597
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Add platform support check
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7 年前 |
Felipe Lira
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c62af604
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Fixed vertex light computation and amount o max local pixels per pass.
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7 年前 |
GitHub
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8358f08b
|
Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix
- Fixed Layered material UI where Density As Opacity checkbox would n…
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7 年前 |
Felipe Lira
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7ce624ff
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fixed light indexing
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7 年前 |
Frédéric Vauchelles
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c96eb98a
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(wip) Fixed refraction with sky proxy
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7 年前 |
Mikko Strandborg
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eba212aa
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Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP
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7 年前 |
GitHub
|
530f4bbf
|
Make default diffusion profile F0 match standard material
Set F0 to DEFAULT_SPECULAR_VALUE = 0.04
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7 年前 |
Felipe Lira
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4fe2fdda
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Controls the amount of local lights shaded in a pass based on the support for StructuredBuffer
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7 年前 |
Frédéric Vauchelles
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5ef1d97f
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(wip) Added debug for proxy and hiz refraction modes
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7 年前 |
GitHub
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7f1e837b
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Merge pull request #1148 from Unity-Technologies/RemyUnity-patch-1
Allow edition of HDRP asset without a HDRP set in the graphic settings.
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7 年前 |
Felipe Lira
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7f179dc1
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Minor improvements to light index buffer.
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7 年前 |
Frédéric Vauchelles
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4ddbdad5
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Compilation fixes
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7 年前 |
GitHub
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f52544f9
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Allow edition of HDRP asset without a HDRP set in the graphic settings.
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7 年前 |
Felipe Lira
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e1a64f54
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Added support to multiple shadow casting lights.
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7 年前 |
Frédéric Vauchelles
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412bd010
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Merge master
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7 年前 |
GitHub
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b782fae4
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Merge pull request #1142 from Unity-Technologies/feature/RefactorCoreRPFiles
Refactor CoreRP root files
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7 年前 |