sebastienlagarde
|
d21f40bb
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Tim Cooper
|
3a45f192
|
[mat graph]Fix up previews a bit more.
|
8 年前 |
mmikk
|
ec503282
|
get rid of deprecated version
get rid of deprecated version
|
8 年前 |
sebastienlagarde
|
fd4b1fe9
|
HDRenderLoop: Fix issue with box projection and local offset + add test scene
|
8 年前 |
Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
sebastienlagarde
|
49aa2df9
|
HDRenderLoop: add test for reflection probe offset (doesn't work yet)
|
8 年前 |
Tim Cooper
|
4dd59714
|
[mat graph]Fix style sheet issues
|
8 年前 |
sebastienlagarde
|
21454a21
|
HDRenderLoop: Fix OBB and sphere project for reflection probe, now working
|
8 年前 |
Tim Cooper
|
1c332af5
|
[mat graph]Fix issue with edges not behaving well
|
8 年前 |
julienf-unity
|
b0e51cca
|
Fix ApplyWireMaterial reflection since there's two methods now
|
8 年前 |
sebastienlagarde
|
fb24c2f6
|
HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path
|
8 年前 |
Tim Cooper
|
313777e5
|
[Mat Graph] Master Node Inversion refactor
|
8 年前 |
Peter Bay Bastian
|
f1abf833
|
Implemented node collapsing
|
8 年前 |
sebastienlagarde
|
1a1f4a3a
|
HDRenderLoop: Add area light precomputed table
|
8 年前 |
Peter Bay Bastian
|
14f32a76
|
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
|
8 年前 |
GitHub
|
ba628504
|
Merge pull request #4 from Unity-Technologies/AreaLight
Arealight
|
8 年前 |
Peter Bay Bastian
|
7369250d
|
Fixed issue where dragging would not save new position
|
8 年前 |
sebastienlagarde
|
3234ad1e
|
HDRenderLoop: Add area light code (not working)
|
8 年前 |
Peter Bay Bastian
|
da353adb
|
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
|
8 年前 |
sebastienlagarde
|
94bea850
|
Merge remote-tracking branch 'refs/remotes/origin/master' into AreaLight
|
8 年前 |
mmikk
|
b55fa843
|
added shader and script side for conventional forward
added shader and script side for conventional forward
|
8 年前 |
Tim Cooper
|
662d4eed
|
readdcode
|
8 年前 |
Sebastien Lagarde
|
caf80e26
|
HDRenderLoop: Add area light support, first draft
|
8 年前 |
mmikk
|
ede892d1
|
do a depth pre-pass for forward opaques
do a depth pre-pass for forward opaques.
Enable light map and probe per mesh.
Separate forward into opaques and transparencies.
|
8 年前 |
Tim Cooper
|
f4c0b482
|
[mat graph]More CSS
|
8 年前 |
sebastienlagarde
|
73c7979a
|
Merge: missing file
|
8 年前 |
Tim Cooper
|
f6ff69e4
|
[Mat Graph]More porting to new CSS
|
8 年前 |
sebastienlagarde
|
ba4ec92e
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoopInspector.cs
|
8 年前 |
Tim Cooper
|
3093c701
|
upgrading ui
|
8 年前 |
vlad-andreev
|
3e91c5e0
|
code cleanup part deux
|
8 年前 |
Peter Bay Bastian
|
81fc3b44
|
Refactored slots container creation into own function because it was messy to look at
|
8 年前 |
vlad-andreev
|
ef44a1f3
|
[fptl] first pass at code cleanup and coding conventions compliance
|
8 年前 |
Peter Bay Bastian
|
860cb402
|
Refactored exposedState control into own NodeDrawData class
|
8 年前 |
Tim Cooper
|
bae5428b
|
add formatting helper to repository
|
8 年前 |
sebastienlagarde
|
cc40fcbe
|
HDRenderloop: Add useForwardOnly option
|
8 年前 |
Tim Cooper
|
f17d4796
|
[Material Graph] Fix tests.
|
8 年前 |
Aras Pranckevicius
|
48cd6d9a
|
API change: ComputeDispatch -> DispatchCompute
|
8 年前 |
Tim Cooper
|
f6777ffb
|
[Material Graph]Restore first slot for normal map for now. Needs a real fix.
|
8 年前 |
Sebastien Lagarde
|
bce39f68
|
HDRenderLoop: Make cubemap work (without parallax) and add ref mode
- comparison with ref GGX is not too bad, but still require improvement.
- wait for trilinear issue with cubemap to be solve before investigating
|
8 年前 |
Tim Cooper
|
39086dd7
|
[Mat Graph]Remove light functions and instead have multiple master nodes.
|
8 年前 |
Sebastien Lagarde
|
357d999e
|
HDRenderLoop: Add code to init texture one time at the launch of the loop
- Still need to confirm is this code is robust
- Also remove many common.hlsl include
|
8 年前 |
Peter Bay Bastian
|
234030ae
|
Corrected onModified calls for various nodes
|
8 年前 |
Sebastien Lagarde
|
ba76c316
|
HDRenderLoop: Move a lot of files for better classification
|
8 年前 |
Peter Bay Bastian
|
92dd5d89
|
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
|
8 年前 |
Sebastien Lagarde
|
698d1646
|
HDRenderLoop: Move GBuffer description to Lit.cs
- So a material can define easily what kind of GBuffer it use without
having to dig into HDRenderLoop code
|
8 年前 |
Peter Bay Bastian
|
f8cafbbb
|
Removed preview from vector nodes
|
8 年前 |
Sebastien Lagarde
|
52eb3436
|
HDRenderLoop: Make cubemap code compile
- miss preDFG texture
- do not work currently
- Add bunch of sphere metal/dieletric from smoothness 0..1
|
8 年前 |
Tim Cooper
|
151572ca
|
Quick fix for graphs not saving, needs more investigation.
|
8 年前 |
sebastienlagarde
|
510e127a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Peter Bay Bastian
|
f62171b8
|
LINQ-ified some stuff in AbstractGraphDataSource.UpdateData()
|
8 年前 |