Matt Dean
a3c5d049
Input Part 1
Input/Basic (WIP)
Input/Scene (WIP)
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Matt Dean
a02b954a
Input Part 3
- Final for now
- No texture nodes
- No gradient nodes
- Havent check parity
- Fixes for PR
7 年前
Matt Dean
a8cf2f2b
Added Projection Parameters to Camera Node
7 年前
Tim Cooper
fc3caa89
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
7 年前
mathieum-unity
045d568e
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
446c232d
Screen Node
7 年前
Matt Dean
7cc96aea
Camera Node Improvements
7 年前
Matt Dean
e9a12809
Object Node
7 年前
Matt Dean
874bec55
Depth Texture Node
- SamplerShaderProperty
7 年前
Matt Dean
1daf0032
Normals Texture Node
7 年前
Matt Dean
7f9b8cab
Motion Vector Texture Node
7 年前
Matt Dean
d84ea3c2
Fixes for Depth Texture and Normals Texture Nodes
7 年前
Matt Dean
b53566fb
Fog Node
7 年前
Matt Dean
c3edb9c7
Ambient Node
7 年前
Tim Cooper
1eba56e9
run reformat tool
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前
Matt Dean
ca5e100b
Merge branch 'master' into node-input-scene
7 年前
Matt Dean
5c0e0f70
Fixes for PR
7 年前
Matt Dean
f48335e0
Renamed files
7 年前
Matt Dean
fb3d355b
Removed uneeded Fog enum
7 年前
Matt Dean
2d57b390
Add Orthographic slots to Camera node
7 年前
Matt Dean
d1e59e63
Moved Scene Normals and Scene Velocity nodes to WIP
7 年前
Matt Dean
ae1bad65
Fixes pre-PR
7 年前
Matt Dean
2a6ef764
Fix Camera node direction slot
7 年前
Matt Dean
10685e95
Fixes for PR
7 年前
Matt Dean
1f9fe754
Move Scene Depth to WIP
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
GitHub
1a3f590c
Merge pull request #99 from Unity-Technologies/node-input-scene
Node Input Scene
7 年前
GitHub
5546123e
Merge branch 'master' into node-bugfixes
7 年前
Peter Bay Bastian
914403a2
Temp fix for various nodes
7 年前
Peter Bay Bastian
929cf786
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
7 年前
Peter Bay Bastian
41e06942
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Matt Dean
ec76d400
Fix Fog node
7 年前
Matt Dean
1ea14a06
Rename Sign output on Camera node
7 年前
Matt Dean
d057e6de
Fix Ambient node
7 年前
GitHub
87638b44
Merge pull request #149 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
7c4099ec
Fix Screen Position and Reflection Probe nodes
- Requires reorder of preview shader includes
- Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment)
- Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader)
- Added "legacy" ComputeScreenPos function
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Matt Dean
9a589fe6
Update Fog node to latest SRP library
7 年前
GitHub
df1a52fd
Merge pull request #187 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
Matt Dean
a0875348
Fix Light Probe node
- Update function to latest SRP library
- Add missing function for preview rendering
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
GitHub
16df8b10
Merge pull request #278 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
26a4b39a
HD subshaders branch rebuild
7 年前
GitHub
cd218826
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
7 年前
Alex Lian
0d975dea
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
GitHub
f0c6fbeb
Remove all legacy matrices from Shader Graph ( #1652 )
* Removed all legacy matrices from Shader Graph
* Change None enum entry to -1
* Fixes for PR
7 年前
Antoine Lelievre
71ec7369
Merge HDRP/staging
7 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
7 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
7 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
7 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
7 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
GitHub
8908da09
Pipeline specific graph functions and nodes ( #1673 )
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前