293 次代码提交 (1e8876bf-d7b3-4c93-80b2-39c5f443ba62)

作者 SHA1 备注 提交日期
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub 32bdbbfa Merge pull request #485 from Unity-Technologies/msvo 7 年前
Thomas e90e9c52 Post-processing submodule update 7 年前
Thomas 14bce4b3 Added support for direct lighting strength to MSVO 7 年前
Thomas 83fb54f8 Merge branch 'Unity-2017.3' into msvo 7 年前
Remy ee389158 Start conversion of the graphic test scene from LTRP to HDRP 7 年前
GitHub 9cacf651 Merge branch 'master' into Unity-2017.3 7 年前
GitHub fa099da4 Merge pull request #481 from Unity-Technologies/Fix-forwardOnly-unlit 7 年前
Sebastien Lagarde bd84a419 Correct wrong define used in test + fix issue with transparent keyword not reset 7 年前
Sebastien Lagarde 98d141a7 Missing one file 7 年前
Sebastien Lagarde 6dd42b8c Update forward only mechanism 7 年前
Sebastien Lagarde fc851786 Add proper configuration of unlit.shader to render with new depth test 7 年前
GitHub dec47209 Merge pull request #479 from Unity-Technologies/revert-478-lightlists 7 年前
GitHub 8efa8732 Revert "Lightlists" 7 年前
GitHub 2aaf18a7 Merge pull request #478 from Unity-Technologies/lightlists 7 年前
sebastienlagarde 7ca6c7d6 HDRenderPipeline: Fix RessourceAssetTest and update detail texture formula 7 年前
GitHub 95f1f3a0 Merge pull request #474 from Unity-Technologies/feature/distortion 7 年前
Frédéric Vauchelles 19a6004a Check for out of bounds uv in ApplyDistortion 7 年前
Frédéric Vauchelles 396f2c8c Removed unused code 7 年前
Frédéric Vauchelles e8af5b56 Removed useless code 7 年前
Frédéric Vauchelles 600d1ebf Updated test scene material 7 年前
Frédéric Vauchelles 7c7d937f Updated UI text 7 年前
Frédéric Vauchelles 7d4ce9e6 Use CeilToInt to process texture borders when its size is not a power of 8 7 年前
Frédéric Vauchelles c84fe71e Updated test scene 7 年前
Frédéric Vauchelles 00943f50 Updated test scene 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles 5a06a16e Update test scene 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
Frédéric Vauchelles 9b91c67c Updated test scene for distortion 7 年前
Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Frédéric Vauchelles 67e5ae1f Updated test scene for distortion 7 年前
Frédéric Vauchelles 8706747e Removed incorrect depth rejection related code 7 年前
Frédéric Vauchelles ba8dc625 (wip) Use depth to discard pixels in front of distortion object 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles 6a403ad7 Updated test shader for distortion 7 年前
Frédéric Vauchelles 88544dd5 Added distortion on ulit shader 7 年前
Thomas 3a53b044 MSVO integration 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
sebastienlagarde 46cd94e9 HDRenderPipeline: Fix issue with detail albedo using float instead of float3 7 年前
Evgenii Golubev cf57d1d5 Use the distribution of visible normals for runtime IBL prefiltering 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
sebastienlagarde 22664053 HDRenderPipeline: fix missing _LinkDetailsWithBase attribute on Layered shader 7 年前
Evgenii Golubev c2352249 Reformulate the cubemap IBL term 7 年前
Frédéric Vauchelles e95e8e4e Fixed: use signed integer for distortion 7 年前
GitHub 546f51ff Merge pull request #473 from Unity-Technologies/feature/transparency2 7 年前
Evgenii Golubev 594d4513 Fix IntegrateSpecularGGXIBLRef() for the standard GGX 7 年前
Frédéric Vauchelles fcadaafc Added distortion masking 7 年前
Frédéric Vauchelles 8fa33755 Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel 7 年前
Evgenii Golubev dde5d9bb Rename and add comments for clarity 7 年前
Frédéric Vauchelles e9e9db20 Don't reject distortion on z when applying 7 年前