1616 次代码提交 (1e761801-ae14-4e4e-9c23-089da7d35d77)

作者 SHA1 备注 提交日期
Evgenii Golubev 58c24700 Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS 8 年前
Julien Ignace aa1bffc3 Moved enlighten emissive RGBM stuff into EntityLighting.hlsl 8 年前
GitHub 96590201 Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm 8 年前
Evgenii Golubev b68675c5 Use more samples by default 8 年前
Julien Ignace b322b140 Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline. 8 年前
sebastienlagarde ff5e75b4 HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
Evgenii Golubev 478a2e31 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub c0f37e55 Merge pull request #80 from Chman/postfx-hack 8 年前
GitHub 70604c23 Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun 8 年前
sebastienlagarde 35e24da6 HDRenderPipeline: Fix bug where we don't apply reflection when there is no light 8 年前
GitHub 610b8d11 Merge pull request #79 from Unity-Technologies/LayeredLit 8 年前
GitHub 800198d1 Fixed TransformObjectToTangent 8 年前
GitHub e4cfb75c correct reflect in case of two sided 8 年前
Evgenii Golubev 47bf244a Consistently handle 'NdotL' problems 8 年前
GitHub 4c6fa573 Change blendNormal to BlendNormalRNM 8 年前
Evgenii Golubev e3de02f6 Clean up the sampling code 8 年前
GitHub 730aa021 add comment 8 年前
Evgenii Golubev 847d26fc Remove dead code 8 年前
GitHub 0e7babab Update LitData.hlsl 8 年前
Chman 9e250d76 Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
Evgenii Golubev d81d6e8a Remove roughness clamping from IBL 8 年前
Julien Ignace 364394a6 Restored wrongly deleted code. 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Evgenii Golubev 649f076a Fix perceptualRoughnessToMipmapLevel() and add comments 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Chman 8361dbe0 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' 8 年前
GitHub 7cff9079 Merge pull request #78 from EvgeniiG/master 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 93985053 Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support 8 年前
sebastienlagarde 12a52bf3 HDRenderPipeline: Add support for LatLong reflection 8 年前
GitHub c51e0506 Merge pull request #75 from Unity-Technologies/Add-Normal-Scale 8 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
GitHub 71ba84c3 Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow 8 年前
sebastienlagarde 291b4c6d HDRenderPipeline: Fix-point-light-shadow 8 年前
Julien Ignace 9613bb46 - Added the possibility for material layers to inherit from the base layer normal map. 8 年前
GitHub 973d16b4 Merge pull request #73 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 5b4bc0d3 HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
Evgenii Golubev 08cf94d6 Fix anisotropic GGX (again) 8 年前
sebastienlagarde 373eab23 HDRenderPipeline: Forget to rename the main cs file 8 年前
Evgenii Golubev 3758fdee Fix the white furnace test failure 8 年前
GitHub 0a0c9298 Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile 8 年前
Evgenii Golubev 4e84f59a Remove redundant operations 8 年前
sebastienlagarde da1063e4 HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
Evgenii Golubev 0a562a91 Optimize the computation of 'NdotL' during importance sampling 8 年前
sebastienlagarde 70e09822 Delete HDRenderLoop asset 8 年前
Evgenii Golubev 839c2ec2 Add a TODO 8 年前