Remy
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82ffcc9f
|
Add settings for building playmode graphic tests
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7 年前 |
Thomas
|
46fcb147
|
Added nicer debug output in VS watch panel
|
7 年前 |
Evgenii Golubev
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651c0d2c
|
Add shadowing to the regular ("thick object") transmission mode
|
7 年前 |
Remy
|
a9b5ae63
|
First working version of plyamode graphic test
|
7 年前 |
GitHub
|
09db442a
|
Update HDAssetFactory.cs
|
7 年前 |
Thomas
|
5884c5ed
|
Removed useless Assert; GC pressure--
|
7 年前 |
Julien Ignace
|
563d7322
|
Fixed various shader paths in the Create HD Resource method.
|
7 年前 |
Robert Srinivasiah
|
4d68ed1f
|
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
|
7 年前 |
Raymond Graham
|
d537f99e
|
Small comments and cleanup
|
7 年前 |
Felipe Lira
|
b4b28fdf
|
Fixed PS4 compiler error.
|
7 年前 |
Felipe Lira
|
c137b6fb
|
Fixed an issue that was causing lightweight resource file to be added in every build.
|
7 年前 |
Felipe Lira
|
0a8c1dae
|
Small refactor of soft particles to RequireDepth as that is more general.
|
7 年前 |
Tim Cooper
|
ad906af4
|
Creating mini shader graph library / fixing gamma -> linear colours
|
7 年前 |
Tim Cooper
|
25b66c4b
|
fixing merge
|
7 年前 |
Tim Cooper
|
5c979fc8
|
Merge master
|
7 年前 |
GitHub
|
eb5b5a85
|
Shader source mapping for node functions (#137)
|
7 年前 |
Peter Bay Bastian
|
15cfbb6f
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
ea126eba
|
Update shader error message
|
7 年前 |
Jens Holm
|
ec88c9f3
|
Reigister postlayout callback on graphview rather than inspector view
|
7 年前 |
Peter Bay Bastian
|
2a66a4bf
|
Remove selection stuff from inspector and move properties to the top
|
7 年前 |
Jens Holm
|
e72aef5a
|
Add resize handle class and reuse some resize handle uss styling in inspector window
|
7 年前 |
Peter Bay Bastian
|
1a6d34eb
|
Output shader errors to console when uber shader has error
|
7 年前 |
GitHub
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2d290890
|
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
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7 年前 |
Jens Holm
|
f0203715
|
Ensure inspector winow to stay in editor window rect after window resize
|
7 年前 |
Jens Holm
|
0ff2964b
|
Improve resize handling of inspector window
|
7 年前 |
Jens Holm
|
429a5f71
|
Make resizeing from left and top not move the inspector window when reaching minimum size
|
7 年前 |
Jens Holm
|
9e48247a
|
Enlarge preview handle-bar size on inspector window
|
7 年前 |
Jens Holm
|
4978e50e
|
Put resize handles as invisible bars on edges of inspector window
|
7 年前 |
Jens Holm
|
fc09a1d5
|
Change font-size in inspector window back to 11
|
7 年前 |
Jens Holm
|
89613602
|
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
|
7 年前 |
Jens Holm
|
8bd7923f
|
Add check for capture when draggable manipulator releases
|
7 年前 |
Jens Holm
|
0b6e4066
|
Add resize icon to inspector preview and replace preview node resize handle with temporary icon
|
7 年前 |
Jens Holm
|
82f3473f
|
Add resize handle to inspector window
|
7 年前 |
Jens Holm
|
22adea01
|
Make graph inspector window not pinned to the right side of the editor window
|
7 年前 |
Peter Bay Bastian
|
38e4110f
|
Move static methods out of AbstractMaterialNode
|
7 年前 |
Peter Bay Bastian
|
41e06942
|
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
|
7 年前 |
Peter Bay Bastian
|
35350e91
|
Remove function from Swizzle node, makes more sense to just write inline
|
7 年前 |
Peter Bay Bastian
|
0055dc00
|
Rename LegacyAttribute to FormerNameAttribute
|
7 年前 |
Peter Bay Bastian
|
c2183225
|
Make GetChannelCount return an integer rather than a number enum thingie
|
7 年前 |
Peter Bay Bastian
|
ce482316
|
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
|
7 年前 |
Peter Bay Bastian
|
5ef7f04d
|
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
|
7 年前 |
Peter Bay Bastian
|
d5813d06
|
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
|
7 年前 |
Peter Bay Bastian
|
409a35e4
|
Add LegacyAttribute for declaring old class names directly on the node class
|
7 年前 |
Peter Bay Bastian
|
83c052cb
|
Various clean-ups to make code a bit more neat
|
7 年前 |
GitHub
|
1f3752d8
|
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
GitHub
|
8e31e809
|
Merge branch 'master' into inspector-preview-mesh
|
7 年前 |
GitHub
|
1ebe97b0
|
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Peter Bay Bastian
|
b2224d93
|
Move remaining files out of SerializableGraph folder and remove a few unused files
|
7 年前 |
Peter Bay Bastian
|
5fe33b9e
|
Squash `SerializableSlot` into `MaterialSlot`
|
7 年前 |
Jens Holm
|
923666b0
|
Improve applied scale to inspector preveiw
|
7 年前 |