sebastienlagarde
6bbe6503
HDRenderPipeline: Fix issue with instancing and double sided
7 年前
GitHub
ec433201
Updated readme.md
Clarified instructions about creating Render Pipeline Assets.
7 年前
sebastienlagarde
9c88ac68
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
6dd48b71
Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
sebastienlagarde
38bb305b
HDRenderPipeline: fix issue in a graphic test about metapass
7 年前
GitHub
803b9604
Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug
Add sRGB support for color picker debug
7 年前
sebastienlagarde
64b952d8
Add sRGB support for color picker debug
7 年前
GitHub
27e9fd00
Merge pull request #828 from EvgeniiG/master
Handle the cookie repeat mode using the sampler for proper filtering
7 年前
GitHub
3fc9fef0
Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
7 年前
Julien Ignace
9b8805cb
- Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target
- Fixed gaussian/depth pyramid mipmap generation(size was wrong).
7 年前
GitHub
d85ad761
Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
7 年前
Julien Ignace
03e54099
(WIP) Changed all HDRP RenderTextures to RTHandles
7 年前
GitHub
a85fe8fe
Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
7 年前
Remy
1460a3a6
Update GI Metapass template
7 年前
Julien Ignace
1a984f4b
Bundle of warning fixes.
7 年前
Frédéric Vauchelles
1fb483ef
[PlanarReflection] (wip) oblique frustrum drawing
7 年前
Remy
c4cbf10c
Add decal test scene
7 年前
GitHub
411083d3
Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
7 年前
Frédéric Vauchelles
20e8e744
[PlanarReflection] Fixed standard refection probe proxy volume
7 年前
sebastienlagarde
04996a33
Another way to remove additional settings for shadow
7 年前
GitHub
2a9dd486
Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
7 年前
Frédéric Vauchelles
085001f9
[PlanarProbe] Don't active planar probe when deactivated
7 年前
sebastienlagarde
21380ea7
Remove shadow dimmer on directional light
7 年前
Frédéric Vauchelles
6f37bc42
[PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment
7 年前
uygar
251d7683
Added using the normal in deferred directional shadow passes if available.
7 年前
GitHub
67a7cae5
Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
7 年前
Frédéric Vauchelles
2f071063
[PlanarReflection] Added handles for capture mirror
7 年前
uygar
f7a762c8
Fixed wrong projection inversion being used for orthographic projections.
7 年前
GitHub
33e8f37c
Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky
Removed sunlight from baking sky computation
7 年前
Frédéric Vauchelles
8b3b4aa8
[PlanarPRobe] Use oblique matrix for baked planar probes
7 年前
uygar
c8556633
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
Added:
- normal+view biasing
- light view only biasing
- per sample biasing for wide PCF filters
- corner light leaking mitigation
- defines to control what type of biasing should be enabled
- a few new UI controls in the additionalshadowdata component
Removed previous biasing controls. They won't have any effect anymore.
7 年前
GitHub
dd57b82e
Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
7 年前
Frédéric Vauchelles
98ee4ecf
[PlanarReflection] Updated UI
7 年前
sebastienlagarde
d6e7f268
Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only
- Fix issue with instancing and meta pass
7 年前
Julien Ignace
189abf5e
Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights)
7 年前
uygar
e374ee47
Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling.
7 年前
Frédéric Vauchelles
878fe6d0
[PlanarReflection] Fixed reflection probe
7 年前
GitHub
8aebdb18
Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS
Fix misc issue with sss
7 年前
Frédéric Vauchelles
7998876a
[PlanarReflection] Fixed disabling planar probe
7 年前
sebastienlagarde
ccfd0b9c
Fix issue with SSS and material classification
7 年前
Frédéric Vauchelles
b3b971f1
[PlanarReflection] Use non oblique projection matrix for light culling
7 年前
sebastienlagarde
fa4d6567
Fix missing stencil mask in SSS jimenez version
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
sebastienlagarde
26147e28
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
72c1efa3
Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
GitHub
783239f0
Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
7 年前
sebastienlagarde
742c208a
Fix compilation issue with instancing and tessellation
7 年前
GitHub
3e28e2f6
Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
7 年前
sebastienlagarde
e9ba97a3
Add energy conservation specular color
7 年前
GitHub
144c819c
Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
7 年前