6407 次代码提交 (1a4378d1-444d-4eba-9b7e-8671696abf72)

作者 SHA1 备注 提交日期
GitHub 2579ca2a Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity 7 年前
Frédéric Vauchelles 076a8aca Fixed debug modes 7 年前
sebastien lagarde 9eddf969 HD: Fix scripting part of light intensity 7 年前
Frédéric Vauchelles 8434e359 Small SSR fixes 7 年前
Frédéric Vauchelles 2e984cbd Added comments 7 年前
GitHub f2f40b33 Merge pull request #1246 from Unity-Technologies/Move-SpotReflector-in-UI 7 年前
Frédéric Vauchelles 41dc00b0 Various fixes 7 年前
Frédéric Vauchelles dd12e0c4 Added comments 7 年前
sebastien lagarde 3e16cb5d Move SpotReflector in UI 7 年前
Frédéric Vauchelles a7658549 Various fixes 7 年前
Frédéric Vauchelles 65bdc3e4 Cleaning in BufferedRTHandleSystem 7 年前
GitHub d0d3cc67 Merge pull request #1240 from Unity-Technologies/tizen-warning-fix 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
GitHub 3b055ddf Merge pull request #1242 from Unity-Technologies/fix/BufferPyramid2 7 年前
Frédéric Vauchelles aa415585 Fixed DepthPyramid computation 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Jean-François F Fortin 2d4b30ed Fixed groups, now they stay in the same state as they were when you go back to the material. 7 年前
Jean-François F Fortin f5a4da8f -Added foldouts. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Jean-François F Fortin 059f098f First working version of the UI. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
Yao Xiaoling 9296804c Remove thickness maps. 7 年前
Yao Xiaoling 7f12e881 Remove heightmap editor parameters. 7 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 7 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 7 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 7 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 7 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 7 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 7 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 7 年前