Frédéric Vauchelles
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e8ed630b
|
Moved buffered history system to HDCamera
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7 年前 |
GitHub
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413e6a25
|
Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
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7 年前 |
Jean-François F Fortin
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059f098f
|
First working version of the UI.
Still missing implementation for UVs and channels.
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7 年前 |
Frédéric Vauchelles
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32f00e77
|
Fixed history buffer binding
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7 年前 |
sebastienlagarde
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3f91b8e1
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HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
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7 年前 |
GitHub
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79bd45da
|
Merge pull request #1231 from Unity-Technologies/stacklit
Fix roughness transfer from bsdfdata to precalculated data.
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7 年前 |
Stephane Laroche
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8a39a724
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Fix roughness transfer from bsdfdata to precalculated data.
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7 年前 |
Frédéric Vauchelles
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c65c8258
|
Updated beffered RTHandle system
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7 年前 |
GitHub
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003f425b
|
Merge pull request #1229 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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1294c23a
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Merge branch 'master' into stacklit
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7 年前 |
Frédéric Vauchelles
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e97721e9
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wip buffered RTHandle system for cameras
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7 年前 |
GitHub
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19df472b
|
Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view
Add debug decal atlas view.
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7 年前 |
Paul Melamed
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cef12462
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Add debug decal atlas view.
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7 年前 |
Frédéric Vauchelles
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e98f1b57
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Updated RTHandle class to an instance class
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7 年前 |
Stephane Laroche
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959a0e88
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-Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now.
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7 年前 |
GitHub
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4858dea7
|
Merge pull request #1227 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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8cf60948
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
Stephane Laroche
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32c8ec15
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-Add slight changes from similar Lit material code changes.
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7 年前 |
GitHub
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3a0290a2
|
Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
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7 年前 |
Stephane Laroche
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e1727d9d
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Merge branch 'master' into stacklit
|
7 年前 |
GitHub
|
6c9988ce
|
Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug
Fix issue with override value in debug
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7 年前 |
sebastienlagarde
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5799a070
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Fix issue with override value in debug
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7 年前 |
Stephane Laroche
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61ee5830
|
Merge branch 'master' into stacklit
|
7 年前 |
GitHub
|
78501232
|
Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
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7 年前 |
sebastienlagarde
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18ff5152
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Update shot graphic test
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7 年前 |
GitHub
|
4a8c5ab6
|
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
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7 年前 |
sebastienlagarde
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4a94d626
|
Share GetPreIntegratedFGD
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7 年前 |
Frédéric Vauchelles
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6d0e67cc
|
Moved buffered history system to HDCamera
|
7 年前 |
GitHub
|
15da236b
|
Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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b6f0098d
|
(wip) SSR for deferred
Toggle for SSR
|
7 年前 |
Yao Xiaoling
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9296804c
|
Remove thickness maps.
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7 年前 |
sebastienlagarde
|
5f5c5dd3
|
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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09596c67
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Yao Xiaoling
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7f12e881
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Remove heightmap editor parameters.
|
7 年前 |
sebastienlagarde
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838474da
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HDRenderpipeline: Remove unused file - we ahve a converter now
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7 年前 |
Yao Xiaoling
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3c65014c
|
Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
|
7 年前 |
GitHub
|
517c5afd
|
Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
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7 年前 |
Yao Xiaoling
|
1f8112c9
|
Fix terrain control map channels.
|
7 年前 |
sebastienlagarde
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a7a14891
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Factor PreIntegratedFGD
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7 年前 |
GitHub
|
a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
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7 年前 |
Yao Xiaoling
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5836d560
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Remove subsurface related properties.
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7 年前 |
Kay Chang
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53b01e3a
|
WIP adding Switch support.
|
7 年前 |
GitHub
|
ff5089b7
|
Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
Yao Xiaoling
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59ed7708
|
Remove detail related properties.
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7 年前 |
Kay Chang
|
947cb257
|
WIP adding switch support (not working yet).
|
7 年前 |
GitHub
|
7dd0b991
|
Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
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7 年前 |
Yao Xiaoling
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4f246aa2
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Rename: _LayerMaskMap -> _Control because the terrain uses it.
|
7 年前 |
GitHub
|
362e32d7
|
Merge branch 'master' into expose-numlights-per-cluster
|
7 年前 |
GitHub
|
ab445387
|
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
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7 年前 |
Yao Xiaoling
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caf64a4f
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Remove LayerCount. Treat as 4.
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7 年前 |