200 次代码提交 (15efd9d7-a5a9-4994-b68b-90a34760c249)

作者 SHA1 备注 提交日期
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 878dabb0 Move .asm file in CoreRP/HDRP folder 7 年前
GitHub 9bc3353a Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
GitHub f5b01239 Merge pull request #712 from Unity-Technologies/Update-RenderResources 7 年前
Julien Ignace 1e4b8d13 Moved new files after master merge (big move of files to HDRP subfolder) 7 年前
Felipe Lira afba2d97 Updated lightweight paths. 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Felipe Lira 742b06fb Moved LW files to LWRP folder to for better handling with package manager. 7 年前
GitHub 71a0b586 Merge pull request #707 from Unity-Technologies/LW_UI_Improvements 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
GitHub fd4bf368 Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures 7 年前
Evgenii Golubev 2144782f Fix more comments 7 年前
sebastienlagarde 87cc0a2f HDRenderPipeline: update SupportedRenderingFeatures 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Evgenii Golubev b2d2386b Make the Shader Library less real 7 年前
GitHub e6be7573 Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP 7 年前
Evgenii Golubev d73e81d4 Partially convert Common.hlsl back to float 7 年前
sebastienlagarde 12f9f9dc HDRenderPipeline: Move all files into HDRP folder 7 年前
Evgenii Golubev 89360f4e Revert the changes to API files 7 年前
GitHub 5bb07137 Merge pull request #706 from Unity-Technologies/volume-plusplus 7 年前
sebastienlagarde cafc9c36 shaderLibrary: update moment shadow map to force explicit float 7 年前
Thomas 0a7805b8 Fixed ColorParameter showEyeDropper not being properly set 7 年前
sebastienlagarde c45eb77b Shader Library, revert change to force float usage 7 年前
Thomas dc04bdc5 Added OnEnable/OnDisable on parameters for special cases 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
GitHub fe79c185 Merge pull request #704 from EvgeniiG/cam_rel_magic 7 年前
Frédéric Vauchelles aca3740a [ReflectionProbeEditor] Sphere blend normal support 7 年前
Evgenii Golubev 3f20aa04 Modify _PrevViewProjMatrix for camera-relative rendering 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
Frédéric Vauchelles 72e5e720 [ReflectionProbeEditor] Added shortcut keys to edit volumes 7 年前
sebastienlagarde 8c9cc9e2 fix meta issue in master 7 年前
Frédéric Vauchelles 8f629854 [ReflectionProbeEditor] Influence Normal edition 7 年前
GitHub f97428c9 Merge pull request #703 from EvgeniiG/this_is_the_branch_you_are_looking_for 7 年前
Frédéric Vauchelles 1a567e02 [ReflectionProbeEditor] refactor and influence normal 7 年前
Felipe Lira 9242004b Pipeline Resource as Serializable and out of EDITOR ifdef 7 年前
GitHub 48da0b99 Merge pull request #701 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
Frédéric Vauchelles 1b9fa715 [ReflectionProbeEditor] Updated influence fade per face for box 7 年前
Felipe Lira 07f33562 Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component. 7 年前
GitHub f4433390 Merge pull request #702 from Unity-Technologies/Movie-clamp-of-cookie-size-from-UI-to-LightLoop 7 年前
Frédéric Vauchelles 42f256d3 [ReflectionProbeEditor] Fixed sphere shape gizmos 7 年前
Felipe Lira 913c6f83 Added support to pipeline rendering features. 7 年前
sebastienlagarde 8a1c2e42 Move clamp of cookie size from UI to LightLoop 7 年前
Frédéric Vauchelles 29a1150a [ReflectionProbeEditor] Added influence blend mode per cube face 7 年前
Felipe Lira 85558334 Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore. 7 年前
sebastienlagarde 8447a0e4 HDRenderPipeline: update "reset material keyword" script so it work with Perforce 7 年前
Frédéric Vauchelles b8ba7123 [ReflectionProbeEditor] (wip) Blend distance per face 7 年前
GitHub 1b90eb6b Merge pull request #687 from Unity-Technologies/LightweightPipeline 7 年前