291 次代码提交 (129985d3-f61e-48b3-85a9-7180e9c2118a)

作者 SHA1 备注 提交日期
GitHub 129985d3 Start integration at the origin of the ray 7 年前
Evgenii Golubev fc439d60 Optimize ImportanceSamplePunctualLight() - more work is needed 7 年前
Evgenii Golubev 74cdc355 Clean up 7 年前
Evgenii Golubev ad15a498 Scalarize 7 年前
Evgenii Golubev 9caf6678 Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Evgenii Golubev d4501639 Clean up 7 年前
Evgenii Golubev 00f52eb2 Improve memory management of the VBuffer 7 年前
Evgenii Golubev 77f11acf Update the test scene 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Sebastien Lagarde 5a26f7cd more updated - SSS 7 年前
Sebastien Lagarde b9964434 remove deleted file in yibing project 7 年前
Sebastien Lagarde e6100bc1 upate 7 年前
Sebastien Lagarde c815cbdb more update 7 年前
Sebastien Lagarde 44175da7 merge 7 年前
Felipe Lira 1531aa64 Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
Sebastien Lagarde 4b16d92b Reinit Yibing project 7 年前
Sebastien Lagarde 0fd32d15 Revert last wrongly merge in Unity2017.3, should not have been done... (Not all file taken into account, why 2 ???) 7 年前
Sebastien Lagarde c8d1e411 Revert last wrongly merge in Unity2017.3, should not have been done... (Not all file taken into account, why ???) 7 年前
Sebastien Lagarde 48c698bd Revert last wrongly merge in Unity2017.3, should not have been done... 7 年前
GitHub 26d799fa Merge branch 'YibingProject' into Unity-2017.3 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Evgenii Golubev 77d9e596 Remove OptimizeAffineMatrix() 7 年前
GitHub fe7ad5c4 Merge pull request #578 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 4e43b0ab Add volumetrics to the HDRI sky 7 年前
GitHub efed95fd Merge pull request #579 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev 781173e9 Properly clear the render target 7 年前
Remy a69c5c73 Finished Distortion features tests 7 年前
Evgenii Golubev fdcd7680 Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 6cea0d27 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
sebastienlagarde 71d2bb2e HDrenderPiepline: fix wrong scale and bias application on distortion texture 7 年前
GitHub 1e128d62 Merge pull request #576 from Unity-Technologies/HDRP-GraphicTests 7 年前
GitHub 3a4612ea Merge pull request #574 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev ef40d37f Modify OptimizeProjectionMatrix() to work with oblique projections 7 年前
GitHub 25e3b085 Merge pull request #572 from Unity-Technologies/Update-various-UI 7 年前
Evgenii Golubev 43a667f7 Save a bit of ALU on projection matrices 7 年前
sebastienlagarde f9690423 HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
Evgenii Golubev 42910efa Fix incorrect assignment in Jimenez SSS 7 年前
GitHub 72c20791 Merge pull request #570 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 34a49e5b Set edge tess factors of edges outside the main view to 1 7 年前
Evgenii Golubev 811b656b Do not override edge tess factors to 1 to prevent cracks 7 年前
GitHub fe7d9ccf Merge pull request #569 from Unity-Technologies/Branch_FixNewShaderOnMaterial 7 年前
Julien Ignace e49a48c0 Added correct callback to handle the change of shader in our various material editors. 7 年前
Evgenii Golubev 766db928 Clean up 7 年前
Evgenii Golubev 3ed7cefd Further optimize CullTriangleBackFace() 7 年前
Remy d9e98851 Update distortion graphic test before PR. 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Evgenii Golubev 6bddcac5 Properly clear the render target 7 年前
GitHub 7582c88b Fix comment 7 年前