Sebastien Lagarde
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b57d314c
|
first working version (don't work with tiling / scaling) but work with planar/UV0
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7 年前 |
Sebastien Lagarde
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1007f823
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Working individual layer
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7 年前 |
Sebastien Lagarde
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5a035109
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Add warning message inside the UI to prevent wrong mapping with Pixel displacement
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7 年前 |
sebastienlagarde
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970fb50d
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test
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7 年前 |
sebastienlagarde
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7357d706
|
- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
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7 年前 |
Sebastien Lagarde
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8208d510
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Sample influence map with mapping of main layer
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7 年前 |
Sebastien Lagarde
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86a73f40
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Make POM match tessellation with details map (if same UVSet)
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7 年前 |
Sebastien Lagarde
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3fec7c83
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Update of the UI
Make it more clear that influence mask depends on mapping of UV0
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7 年前 |
sebastienlagarde
|
9700ad93
|
Rename Displacement mode to more artists friendly name
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7 年前 |
sebastienlagarde
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3ccbb95a
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
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7 年前 |
sebastienlagarde
|
d40f1b67
|
Fix compil error
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7 年前 |
Sebastien Lagarde
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1b01b294
|
unify applyHeight call
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7 年前 |
GitHub
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8b761a36
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Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb
Add per pixel scale seb
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7 年前 |
sebastienlagarde
|
b466af28
|
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
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7 年前 |
Sebastien Lagarde
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02cabcb8
|
First draft of POM with layering - work on simple case - no influence mode
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7 年前 |
Sebastien Lagarde
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746126c6
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define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more
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7 年前 |
Sebastien Lagarde
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10a115ec
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Clean code. Remove now unused hack (as applyHeight formula have change)
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7 年前 |
Evgenii Golubev
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2010bbe1
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Fix a typo
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7 年前 |
Sebastien Lagarde
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01ffdfce
|
Test if there is a main heightmap before apply heightmap influence of layer 0
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7 年前 |
Evgenii Golubev
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5fcd2c10
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Add a comment
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7 年前 |
Sebastien Lagarde
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f71d11d3
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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7 年前 |
Evgenii Golubev
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dad8bfd5
|
Use the combined DV_SmithJointGGX() to compute D*Vis
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7 年前 |
Sebastien Lagarde
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5d2a6fb3
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Include mapping change in InvTiling computatoin notification
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7 年前 |
Evgenii Golubev
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00c2eb90
|
Clean up BSDF.hlsl
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7 年前 |
GitHub
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1b740960
|
Merge pull request #462 from Unity-Technologies/sss-refactor
Full SSS refactor
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7 年前 |
Sebastien Lagarde
|
77bd4a4c
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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7 年前 |
Evgenii Golubev
|
0ccbb812
|
Add a comment
|
7 年前 |
Thomas
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e7327a7f
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HDRenderPipelineInspector cleanup
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7 年前 |
sebastienlagarde
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11f38ef4
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Use overlay formula for albedo and smoothness detail map
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7 年前 |
Sebastien Lagarde
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f7913771
|
ComputePerVertexDisplacement now return a float3
- update GetDisplacementInverseObjectScale name to
GetDisplacementObjectScale
- make change so ComputePerVertexDisplacement return a float3
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7 年前 |
Evgenii Golubev
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5c39d899
|
Remove HeavisideStep() from G_MaskingSmithGGX()
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7 年前 |
Thomas
|
3d4686f1
|
Full SSS refactor
|
7 年前 |
sebastienlagarde
|
6d6ac1f7
|
Change Range of DetailXXXScale parameter
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7 年前 |
Julien Ignace
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6b9ad1a2
|
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
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7 年前 |
Sebastien Lagarde
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a6118c02
|
fix undo/redo with layeredLit
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7 年前 |
Evgenii Golubev
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823896b6
|
Normalize the Disney Diffuse BRDF for polar viewing angles up to (Pi/4)
|
7 年前 |
GitHub
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44197a4d
|
Merge pull request #460 from EvgeniiG/Unity-2017.3
Add support for [-1, 1] anisotropy
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7 年前 |
Sebastien Lagarde
|
0f381168
|
Fix issue with InvTilingScale not working with layered
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7 年前 |
sebastienlagarde
|
956f0a26
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
|
7 年前 |
Evgenii Golubev
|
c6261e9e
|
Optimize DisneyDiffuse()
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7 年前 |
GitHub
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5f570605
|
Merge pull request #456 from EvgeniiG/Unity-2017.3
Improve the precision of the tangent vector stored within the G-buffer
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7 年前 |
sebastienlagarde
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2bfcb077
|
Push draft of layered lit work
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7 年前 |
Evgenii Golubev
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8d9edb9e
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Use the anisotropy parametrization of Sony Imageworks
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7 年前 |
GitHub
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e352f7e8
|
Merge pull request #459 from Unity-Technologies/Branch_DebugMenuSmallFixes
Renaming and small fixes for Debug Window framework.
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7 年前 |
sebastienlagarde
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1ba9429f
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Minor optimizatoin, precompute inverse TexWorldScale
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7 年前 |
Evgenii Golubev
|
f916b05a
|
Add support for [-1, 1] anisotropy
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7 年前 |
Julien Ignace
|
664681f9
|
Renaming and small fixes for Debug Window framework.
|
7 年前 |
GitHub
|
8bc781c8
|
Merge pull request #458 from Unity-Technologies/feature/transparency
Feature/transparency
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7 年前 |
sebastienlagarde
|
4af92440
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
|
7 年前 |
Evgenii Golubev
|
18b135d5
|
Improve the precision of the tangent vector stored within the G-buffer
|
7 年前 |