GitHub
6eccc942
Merge pull request #453 from Unity-Technologies/lw-dead-code-removal
LWPipe dead code removal
7 年前
sebastienlagarde
af8794d4
Remove object scale from attribute/interpolator of tessellation
7 年前
Sebastien Lagarde
e4bc3f52
HDRenderPipeline: LayeredLit - Update ComputePerVertexDisplacement()
- ComputePerVertexDisplacement now do the influence heightmap weight
before the ApplyHeightBlend which is more correct
7 年前
sebastienlagarde
01855213
Small comment and reformat
7 年前
Sebastien Lagarde
30675a6f
HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute
- Remove layerTilingBlendMask parameter and replace it by propoer
scale/bias attribute from LayerBlendMask texture
- This also fix an issue with wrong tiling apply from layer0 on blend
mask
- Artists will require to report the ex-value of layerTilingBlendMask
to the new scale/bias, this must be done manually
7 年前
sebastienlagarde
4c55d7e9
Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive
7 年前
GitHub
302ab7d2
Merge pull request #454 from Unity-Technologies/sss-fix
Fixes for Subsurface Scattering
7 年前
sebastienlagarde
5ee5c7a7
Update test scene with recent change
7 年前
Thomas
8bb9da19
Meh, still broken
7 年前
sebastienlagarde
551e98f0
Refactor the UI to have vertex, pixel and tessellation displacement
- This commit will break the data that use displacement
7 年前
Thomas
59225594
Alignment spaces...
7 年前
sebastienlagarde
cb146691
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Thomas
90259c55
Fixed cache update issues with SSS
7 年前
Thomas
6a23edcf
Dead code / warning / spaces removal
7 年前
Evgenii Golubev
4b498c82
Initial implementation of stochastic alpha test using TAA
7 年前
sebastienlagarde
fecb7ce9
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Add-Per-Pixel-scale
7 年前
GitHub
28e0a528
Merge pull request #452 from Unity-Technologies/Distortion-cleanup-and-transparent-depth-pass
Distortion cleanup and transparent depth pass
7 年前
Evgenii Golubev
ea93b8f4
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
8d403196
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
sebastienlagarde
81a9725b
HDRenderPipeline: Update UI to only display option for alpha test shadow/prepass with transparent
7 年前
Sebastien Lagarde
f62941c5
Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
7 年前
sebastienlagarde
0e87ca3f
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass
7 年前
GitHub
720185a2
Merge pull request #451 from Unity-Technologies/refactor-episode-3
Refactoring: Episode 3 - The GC Apocalypse
7 年前
Thomas
c9e65e8b
PR review fixes
7 年前
Thomas
9582c28d
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
7 年前
Thomas
a2cc5740
GC fix on runtime3.5 (40B)
7 年前
Thomas
1763810c
Removed a few annoying warnings
7 年前
Thomas
aaf5d608
Removed useless usings
7 年前
Thomas
be45204b
GC fix (112B)
7 年前
Thomas
86abc5cc
Use BuiltinRenderTextureType.None instead of a null RenderTargetIdentifier
7 年前
Thomas
30219850
GC fix (160B)
7 年前
Thomas
18ef6174
GC fix (120B)
7 年前
Thomas
4378595d
GC fix (24B)
7 年前
Thomas
4549b888
GC fix (120B)
7 年前
Thomas
0b10abd1
Reverted a change that introduced some garbage
7 年前
Thomas
4a7306d9
GC fix (36B)
7 年前
Thomas
d31bb3b1
GC fix (36B)
7 年前
Thomas
adfcd879
GC fix (5.1KB)
7 年前
Thomas
e932b818
GC fix (96B)
7 年前
Thomas
3ce4af7e
GC fix (224B)
7 年前
Thomas
2ad6c8a0
Cleanup / conventions
7 年前
Thomas
dd931f16
More cleanup / formatting / conventions; removed a few warnings
7 年前
Thomas
639c3a54
Code conventions
7 年前
sebastienlagarde
a40f87a0
Clean/update for distortion + add a transparent depth prepass
- Rename All ForwardDisplayDebug to ForwardDebugDisplay
- Clean/factor code for distortion and SetEnablePass
- Add support for a RenderTransparentDepthPrepass (can be use for hair)
- Distortion pass is now consider as always a separate pass (no MRT
during particles rendering)
7 年前
Evgenii Golubev
56145e02
Optimize triplanar POM with branches and abs()
7 年前
sebastienlagarde
71713559
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
Evgenii Golubev
f79dae99
Reduce the number of iterations of the secant method
7 年前
GitHub
89072748
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
7 年前
Evgenii Golubev
9fe5367d
Support depth offset with the triplanar POM
7 年前
Thomas
8b9f2087
Fixed merge conflicts
7 年前