GitHub
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6213cc0b
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Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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468b9b08
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Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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d522b968
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Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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bd30b9be
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Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
GitHub
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f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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ae958d8a
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Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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1137cfb3
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Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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5a04d527
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Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
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7 年前 |
GitHub
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5493daa7
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Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
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7 年前 |
damian
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a327462f
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Converted all nodes to use no-presenter.
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7 年前 |
damian
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92315882
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Fixed deleting edges
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7 年前 |
damian
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2ecb0d96
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Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback.
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7 年前 |
damian
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591d8820
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Fixed MaterialNodeView.OnModified() after no-presenters change.
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7 年前 |
damian
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a4a72ae8
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Added support for connecting edges between 2 no-presenter nodes.
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7 年前 |
damian
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33ee05ff
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Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
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7 年前 |
Peter Bay Bastian
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1125f7df
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Common attribute control for floaty properties
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7 年前 |
Jens Holm
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ddc1113a
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Resize handle added only to preview node
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7 年前 |
damian
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e9b2550a
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Added support for checking compatible no-presenter anchors.
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7 年前 |
Peter Bay Bastian
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ff8de4d3
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New attribute-based system for node controls
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7 年前 |
Jens Holm
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cc2d2e3f
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Add resize handle withh draggable functionality to MaterialNodeView
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7 年前 |
damian
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815e2106
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Fixed compatibale anchor finding.
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7 年前 |
Peter Bay Bastian
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f92611b1
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Force remapping of `assemblyName` to `Assembly-CSharp-Editor`
Fix error message when failing to deserialize
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7 年前 |
Tim Cooper
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4e26b4fc
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First pass working layered graph :)
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7 年前 |
damian
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73ca4594
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No-presenters works: Fractal and Vector1 node creation and deletion.
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7 年前 |
Peter Bay Bastian
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c002d689
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Move graph things from Runtime to Editor
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7 年前 |
Tim Cooper
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7809cfe9
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refactoring material graph to allow for layered materials.
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7 年前 |
Peter Bay Bastian
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3930a641
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Remove GraphEditorPresenter
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7 年前 |
Tim Cooper
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79841e4c
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Starting to work layer graph
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7 年前 |
Peter Bay Bastian
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513db118
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Fix updating of node positions until we get rid of presenters
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7 年前 |
Tim Cooper
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9557fcee
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Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
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7 年前 |
Peter Bay Bastian
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a3385c0f
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Undo/redo prototype
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7 年前 |
Tim Cooper
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19ff14c7
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remove c#4 features.
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7 年前 |
Tim Cooper
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f2cae710
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Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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7 年前 |
Peter Bay Bastian
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33e9b11f
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Log warning with source when shader has error
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7 年前 |
Jens Holm
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2ab88d19
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Add title to PreviewNode
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7 年前 |
Peter Bay Bastian
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df04d0ce
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Use current ambient probe for preview rendering
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7 年前 |
Peter Bay Bastian
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3b205c79
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UIElements-based shader properties in inspector
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7 年前 |
Peter Bay Bastian
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dc01b9ae
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Fix constructor in ShaderPropertyRemoved
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7 年前 |
Peter Bay Bastian
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314ba653
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Add change notifications for shader properties
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7 年前 |
Tim Cooper
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4a551695
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temp
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7 年前 |
Tim Cooper
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97674d1f
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Remap graph handling for textures.
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7 年前 |
Tim Cooper
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c1f2dd69
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Unlit and lit nodes now working properly in and outside a subgraph :)
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7 年前 |
Tim Cooper
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1229aaef
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Use slot defaults for master nodes.
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7 年前 |
GitHub
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8814cf02
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Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
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7 年前 |
GitHub
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c540af87
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Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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d5b454e5
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Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Julien Ignace
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bc57fd4a
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Small fixes based on PR feedback
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7 年前 |
Julien Ignace
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61fc8ab8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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35fa0617
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Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
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ce27bfcb
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- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |