5008 次代码提交 (0f41473d-24bc-472f-a872-15488bce35c8)

作者 SHA1 备注 提交日期
Martin Thorzen 4334f8e2 Split up MaterialGraph.USS file into multiple USS files for better organization. 7 年前
Jens Holm f19eae8b Split handling of resize in ResizeSideHandle into each direction 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
Sebastien Lagarde e3effde7 Update comment 7 年前
Sebastien Lagarde bd45bb5a Fix missing code for texture 7 年前
GitHub 249256e5 Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts 7 年前
Robert Srinivasiah d3363c5b Add initial stereo hookups to ScriptableRenderContext 7 年前
Sebastien Lagarde 89523a68 First non working but compiling draft 7 年前
GitHub c5f1b40c Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming 7 年前
Alex Lian c941a18c robocopy tweaks 7 年前
sebastienlagarde cd3c2788 Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming 7 年前
Robert Srinivasiah 84dcd92c Plug-in stereo matrices plus bind new stereo matrices 7 年前
Sebastien Lagarde 25ea152b REmove unused meta 7 年前
Alex Lian 139ff007 Attempt switching to robocopy 7 年前
sebastienlagarde 4f9577d3 Various fix 7 年前
Frédéric Vauchelles 0aed191f [UI] Removed animation on foldouts 7 年前
Robert Srinivasiah 6cf5119c Configure frame settings dependent on stereo 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Alex Lian 3b1ef367 Windows file copy fix 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
GitHub d7d2cde3 Merge pull request #922 from Unity-Technologies/decals/forward_fix 7 年前
Alex Lian 58234b8e Fix up single file copy calls too 7 年前
Paul Melamed f2019f6b Bind decal HTile as a texture 7 年前
sebastienlagarde d416e6e3 test RTHanbdle naming 7 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 7 年前
GitHub 58154649 Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync 7 年前
sebastienlagarde 87ce1922 Fix issue with FrameSettings not always in sync 7 年前
sebastienlagarde ac0f369d HDRenderPipeline: Update conversoin script that doesn work (yet) 7 年前
GitHub 17af1d7a Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu 7 年前
sebastienlagarde ad84a280 Add auto script update 7 年前
sebastienlagarde 10ffb093 Move transmission enable at the right place 7 年前
GitHub 4656dcdb Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI 7 年前
Alex Lian 17629e50 Modify copy step for Windows 7 年前
sebastienlagarde 10283087 Fix issue 7 年前
Alex Lian d42b1a70 Merge remote-tracking branch 'origin/build/automation' into build/editor-test-fix 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
Alex Lian badac7dc Fix up build automation of editor tests 7 年前
sebastienlagarde 8c774475 HDRenderPipeline: Move htile for material classification before async compute. 7 年前
Alex Lian 7c8bb752 Remove references to testbed pipeline from tests 7 年前
GitHub 0b6f97bc Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes 7 年前
Alex Lian cc9b78f0 Remove test pulling in TestbedPipelines 7 年前
GitHub 2c2b8b4d Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset 7 年前
uygar ae42e524 Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
GitHub cc8d918e Merge pull request #917 from Unity-Technologies/metal 7 年前
uygar 34eeceb3 Moved slice into a separate float to avoid unnecessary casting in the shader. 7 年前
Antti Tapaninen ded3a54d use fastopt with metal, avoid MTLCompilerService sandbox process crash 7 年前
uygar 8e8b647f Added register optimized path to the tent 5x5 filter. 7 年前
Antti Tapaninen 86d7f373 add build.py.meta 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub b156a735 Merge pull request #915 from Unity-Technologies/Update-UI-to-not-show-not-used-parameter 7 年前