Aras Pranckevicius
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d49289a8
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Use PBS Standard BRDF in the example shader
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8 年前 |
Aras Pranckevicius
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497e5eec
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Update comments
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8 年前 |
Aras Pranckevicius
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e11b4be1
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Add BasicRenderLoopTutorial
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8 年前 |
mmikk
|
5bb64bac
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decided to go with 128 for clustered (since it's less confined in range)
decided to go with 128 for clustered (since it's less confined in range)
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8 年前 |
mmikk
|
b5fcabc2
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elaborate on confusion :)
elaborate on confusion :)
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8 年前 |
mmikk
|
abff6e01
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
support both left and right hand camera space in shaderland (think we'll
match cpp side by default)
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8 年前 |
Sebastien Lagarde
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d75972a9
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HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
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8 年前 |
mmikk
|
20aeb365
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use FirstSetBit_Hi() instead as firstbithigh()
use FirstSetBit_Hi() instead as firstbithigh()
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8 年前 |
mmikk
|
962b7001
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adding the pre-pass on clustered
adding the pre-pass on clustered
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8 年前 |
mmikk
|
cc63cac6
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ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
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8 年前 |
mmikk
|
802c6dbc
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ps4 compiler didn't care for the repeat declaration.
ps4 compiler didn't care for the repeat declaration.
|
8 年前 |
mmikk
|
11332e04
|
switch to using our actual pound defines.
switch to using our actual pound defines.
|
8 年前 |
mmikk
|
39a9d002
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switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
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8 年前 |
mmikk
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d68f5478
|
first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
|
8 年前 |
Paul Demeulenaere
|
c1f9ae7d
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Add WorldBitangentNode (with IMayRequireBitangent behavior)
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8 年前 |
Tim Cooper
|
9f1103ac
|
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
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8 年前 |
Tim Cooper
|
f62762b2
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[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
Tim Cooper
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47d64c52
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[mat graph]Remove implicit node creation now that we have better code generation framework.
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8 年前 |
Paul Demeulenaere
|
94144e69
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Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
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8 年前 |
Paul Demeulenaere
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51383cec
|
Add world tangent node (with IRequireTangent behavior)
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8 年前 |
Paul Demeulenaere
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94f746ff
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- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
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8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
|
8 年前 |
Peter Bay Bastian
|
be11b1e0
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"Show in project"-button now works
|
8 年前 |
Peter Bay Bastian
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c6e6d4e4
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Refactored title bar button into own drawer
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8 年前 |
Peter Bay Bastian
|
53ab6c81
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Added options button (not functional yet)
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8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
Peter Bay Bastian
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621f548e
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Style tweaks and minor code clean-up for title bar
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8 年前 |
Peter Bay Bastian
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c299e028
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TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
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8 年前 |
Peter Bay Bastian
|
08a32f0c
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Removed absolute positioning from TitleBar
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8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
|
8 年前 |
julienf-unity
|
bb982188
|
Remove imported.asset files
|
8 年前 |
julienf-unity
|
07fa7d87
|
Fix compilation with runtime merge
|
8 年前 |
Peter Bay Bastian
|
42eb0e0c
|
Merge branch 'master' of github.com:stramit/MaterialGraph
|
8 年前 |
julienf-unity
|
95bdff73
|
Add default constructor for MaterialSlotDefaultInput to allow deserialization
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Peter Bay Bastian
|
af616546
|
Implemented basic title bar
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
|
8 年前 |
Tim Cooper
|
5cbe3cf4
|
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
|
8 年前 |
Tim Cooper
|
53ae5d47
|
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
|
8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
|
8 年前 |
Peter Bay Bastian
|
e7cb8660
|
Added collapsing of not-connected slots
|
8 年前 |
Peter Bay Bastian
|
6f6d8b45
|
Fixed data watching for HeaderDrawer
|
8 年前 |
Peter Bay Bastian
|
38b41ed7
|
Re-imported MaterialGraph USS
|
8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
|
8 年前 |
Peter Bay Bastian
|
190ab48a
|
Improved node collapsing performance a lot
|
8 年前 |
GitHub
|
dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
|
8 年前 |