Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
Frédéric Vauchelles
3c9e76d4
Merging SSRefraction and SSReflection functions
7 年前
sebastienlagarde
faa305c5
HDRenderPipeline: Move code
7 年前
uygar
c9b42ea6
Added cam relative offset to inverse of shadow matrix.
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
GitHub
2d1ee48c
Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination
HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)
7 年前
uygar
775d3f32
Optimized cascade selection code to reduce register usage.
Added additional texture size parameter to tent filters to avoid rcp calculations using up registers.
Removed unused scale parameter from directional light payloads.
7 年前
sebastienlagarde
c218e424
HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)
7 年前
Remy
ae07b3cc
Correct 1202 template
7 年前
Julien Ignace
b6d6a1da
Added a test scene to demonstrate baking sky component.
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
GitHub
7dbf5279
Merge pull request #937 from Unity-Technologies/add-correct-support-of-float
Add correct support of float for debug color picker
7 年前
sebastienlagarde
532d1c75
fix issue
7 年前
sebastienlagarde
3717cdb2
add correct support of float
7 年前
GitHub
3b36aa0b
Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided
Support none case for doublesided
7 年前
Sebastien Lagarde
07e997b0
Update test scene
7 年前
Sebastien Lagarde
4866a7dc
Fix missing coma
7 年前
Sebastien Lagarde
76cc874d
Re-introduce none case for double sided
7 年前
Sebastien Lagarde
c22ec643
HDRenderPipeline: Update relfection probe view shader to be at the norme
7 年前
GitHub
0ac5f863
Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
c84722a1
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
89f8c23c
Update version to 0.1.29
7 年前
GitHub
3e753c62
Merge pull request #934 from Unity-Technologies/Improve-normal-shading
Improve normal shading
7 年前
sebastienlagarde
b2319266
Update saturate(NdotV) to ClampNdotV
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
GitHub
e999b356
Merge pull request #933 from Unity-Technologies/Fix-warning-LW
Fix warning of LW and OnTileRender OnValidate call
7 年前
sebastienlagarde
4931ea6f
Fix warning of LW and OnTileRender OnValidate call
7 年前
GitHub
d73b4d26
Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests
Add possibility to have comment in tests listed in TestRunner
7 年前
Robert Srinivasiah
9c3ed431
Prelim usage of combined stereo VP for constant generation
Right now, I use the combined view/proj matrices generated from the engine for culling. I'd like to move the matrix generation up to script, where the HDRP explicitly controls the matrix gen.
As far as shader constants, this affects the usage of:
_ViewProjMatrix (not used the same as UNITY_MATRIX_VP in stereo/shadows)
_ViewParam
_FrustumPlanes
These three are used in GetTessellationFactors.
_InvProjParam (unused for now anyway)
7 年前
sebastienlagarde
8edea279
HDRenderPipeline: Fix various warning
7 年前
sebastienlagarde
81273007
HDRenderPipeline: Update dirty flags for GI on lightEditor
7 年前
Remy
b6b37ddb
Add possibility to have comment in tests listed in TestRunner
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
uygar
34443229
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
7 年前
Evgenii Golubev
1c1f07a0
Terminate the loop sooner
7 年前
Evgenii Golubev
7f5a785a
Use bsdfData.materialFeatures to store the transmission mode
7 年前
Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
621d0c61
Rename
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
GitHub
16df8b10
Merge pull request #278 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
GitHub
96c8a0c7
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
7 年前
GitHub
998d8e22
Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
7 年前
GitHub
df788737
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
Matt Dean
b7a61817
Update Multiply node defaults
7 年前
GitHub
e7b2f640
Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number
[FIX] #272 This will prefix the generated code with "sg_"
7 年前