5092 次代码提交 (0b584564-20e1-4c00-b15e-ec860eee7cc6)

作者 SHA1 备注 提交日期
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
Frédéric Vauchelles 3c9e76d4 Merging SSRefraction and SSReflection functions 7 年前
sebastienlagarde faa305c5 HDRenderPipeline: Move code 7 年前
uygar c9b42ea6 Added cam relative offset to inverse of shadow matrix. 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
GitHub 2d1ee48c Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination 7 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 7 年前
sebastienlagarde c218e424 HDRenderPipeline: Fix issue with global illumination (now it match mitsuba) 7 年前
Remy ae07b3cc Correct 1202 template 7 年前
Julien Ignace b6d6a1da Added a test scene to demonstrate baking sky component. 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
GitHub 7dbf5279 Merge pull request #937 from Unity-Technologies/add-correct-support-of-float 7 年前
sebastienlagarde 532d1c75 fix issue 7 年前
sebastienlagarde 3717cdb2 add correct support of float 7 年前
GitHub 3b36aa0b Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 7 年前
Sebastien Lagarde 07e997b0 Update test scene 7 年前
Sebastien Lagarde 4866a7dc Fix missing coma 7 年前
Sebastien Lagarde 76cc874d Re-introduce none case for double sided 7 年前
Sebastien Lagarde c22ec643 HDRenderPipeline: Update relfection probe view shader to be at the norme 7 年前
GitHub 0ac5f863 Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu 7 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 7 年前
Sebastien Lagarde 89f8c23c Update version to 0.1.29 7 年前
GitHub 3e753c62 Merge pull request #934 from Unity-Technologies/Improve-normal-shading 7 年前
sebastienlagarde b2319266 Update saturate(NdotV) to ClampNdotV 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
GitHub e999b356 Merge pull request #933 from Unity-Technologies/Fix-warning-LW 7 年前
sebastienlagarde 4931ea6f Fix warning of LW and OnTileRender OnValidate call 7 年前
GitHub d73b4d26 Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests 7 年前
Robert Srinivasiah 9c3ed431 Prelim usage of combined stereo VP for constant generation 7 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 7 年前
sebastienlagarde 81273007 HDRenderPipeline: Update dirty flags for GI on lightEditor 7 年前
Remy b6b37ddb Add possibility to have comment in tests listed in TestRunner 7 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Peter Bay Bastian 0b584564 Merge with master 7 年前
GitHub 16df8b10 Merge pull request #278 from Unity-Technologies/node-bugfixes 7 年前
GitHub 96c8a0c7 Merge pull request #257 from Unity-Technologies/copy-paste-fix 7 年前
GitHub 998d8e22 Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
GitHub df788737 Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
GitHub bad5cbcd Merge pull request #277 from Unity-Technologies/doc-links 7 年前
Matt Dean b7a61817 Update Multiply node defaults 7 年前
GitHub e7b2f640 Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number 7 年前