Julien Ignace
|
4ee4d22b
|
Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
|
7 年前 |
Frédéric Vauchelles
|
3e32850a
|
[PlanarReflection] Restored 2D Texture sampling for planar reflection
|
7 年前 |
Julien Ignace
|
4568be12
|
Post merge fixes
|
7 年前 |
Remy
|
a936aacd
|
Add light on tesselation test.
|
7 年前 |
sebastienlagarde
|
8677e68d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
Tim Cooper
|
012562ae
|
in LW the color target should be created in SRGB
|
7 年前 |
Frédéric Vauchelles
|
f7bd8fd7
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
Julien Ignace
|
19029ddd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
|
7 年前 |
Remy
|
356da4e5
|
Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
|
7 年前 |
sebastienlagarde
|
f966b1cd
|
First draft
|
7 年前 |
sebastienlagarde
|
ad00b16a
|
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
|
7 年前 |
Frédéric Vauchelles
|
eff3ca9e
|
[PlanarProbe] (wip) packing envlightdata structure
|
7 年前 |
Remy
|
d9f6c7dd
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
f854707d
|
Fix issue with tessellated object no renderer in reflection
|
7 年前 |
Frédéric Vauchelles
|
4ad995e4
|
[PlanarProbe] (wip) packing envlightdata structure
|
7 年前 |
sebastienlagarde
|
1b7573a4
|
HDRenderPipeline: Don't do depth pyramid if no refraction
|
7 年前 |
Frédéric Vauchelles
|
af8ef26c
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
Felipe Lira
|
d14fa0e6
|
Fixed shadowmap sampling out of borders by taking z direction into account.
|
7 年前 |
sebastienlagarde
|
4a59f964
|
HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture
|
7 年前 |
Frédéric Vauchelles
|
2ad70a41
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
Felipe Lira
|
d3b5bffb
|
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
|
7 年前 |
Remy
|
d5f2161a
|
Add World Y and Speed control to FreeCamera
|
7 年前 |
sebastienlagarde
|
7c8c80ac
|
HDRenderPipeline: Add NaN support in DrawFloat dbug function
|
7 年前 |
Frédéric Vauchelles
|
6950663c
|
[PlanarReflection] Removed incorrect include
|
7 年前 |
Felipe Lira
|
91e75b1e
|
Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
|
7 年前 |
Remy
|
d731c271
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
4dd82f2d
|
HDRenderPipeline: Debug the correct texture when using FullscreenDebug
|
7 年前 |
Frédéric Vauchelles
|
d6743fba
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
John
|
b2e8261d
|
Feature CPU optimizations
|
7 年前 |
sebastienlagarde
|
f80ece87
|
Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
|
7 年前 |
John
|
b17eec2f
|
Stripped remaining keyword checks for feature
|
7 年前 |
sebastienlagarde
|
c6524756
|
HDRenderPipeline: Update NaN check visual
|
7 年前 |
John
|
7e059bd2
|
Feature config refactor and cleanup
|
7 年前 |
sebastienlagarde
|
579bce35
|
Add icon for decal component
|
7 年前 |
John
|
34fe29e6
|
Strip remaining UI additions to feature
|
7 年前 |
Remy
|
6d165864
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Felipe Lira
|
2bd5dc4b
|
Added npmrc files to ignore list.
|
7 年前 |
John
|
ba0245c3
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
sebastienlagarde
|
1ad763a2
|
Fix z/y swap for normal to decal space, unity is column major
|
7 年前 |
sebastienlagarde
|
f2ca455a
|
HDRenderPipeline: Remove useless code
|
7 年前 |
sebastienlagarde
|
bd05a03a
|
Fix inconsistency of diffusion profile int -> uint
|
7 年前 |
GitHub
|
a50e2899
|
Merge pull request #860 from Unity-Technologies/Fix-flip-issue
Update graphic test template of motion vector
|
7 年前 |
sebastienlagarde
|
c871526e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
3d2bbed4
|
Update graphic test template of motoin vector
|
7 年前 |
GitHub
|
39528822
|
Merge pull request #859 from Unity-Technologies/Fix-flip-issue
Fix motion vector + flip issue of debug mode
|
7 年前 |
sebastienlagarde
|
114acd41
|
Fix color picker in game
|
7 年前 |
sebastienlagarde
|
30f9fd22
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
25cb23c4
|
Fix various issue, remove previous code
|
7 年前 |
sebastienlagarde
|
c43a2771
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
uygar
|
4bf6ce24
|
Increased the default fov guard for now to handle seams for point lights.
|
7 年前 |