3915 次代码提交 (085001f9-483b-4ef5-b123-060cd1c89bd0)

作者 SHA1 备注 提交日期
GitHub 1fdcb6a3 Make line lights work without range attenuation 7 年前
GitHub 8837792d Updated readme.md 7 年前
GitHub ec433201 Updated readme.md 7 年前
sebastienlagarde 9c88ac68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 6dd48b71 Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 38bb305b HDRenderPipeline: fix issue in a graphic test about metapass 7 年前
GitHub 803b9604 Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug 7 年前
sebastienlagarde 64b952d8 Add sRGB support for color picker debug 7 年前
GitHub 27e9fd00 Merge pull request #828 from EvgeniiG/master 7 年前
GitHub 3fc9fef0 Merge pull request #824 from EvgeniiG/master 7 年前
GitHub d85ad761 Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
GitHub a85fe8fe Merge pull request #826 from Unity-Technologies/Branch_WarningFix 7 年前
Remy 1460a3a6 Update GI Metapass template 7 年前
Julien Ignace 1a984f4b Bundle of warning fixes. 7 年前
Remy c4cbf10c Add decal test scene 7 年前
GitHub 411083d3 Merge pull request #766 from Unity-Technologies/rthandle 7 年前
sebastienlagarde 04996a33 Another way to remove additional settings for shadow 7 年前
GitHub 2a9dd486 Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
Frédéric Vauchelles 085001f9 [PlanarProbe] Don't active planar probe when deactivated 7 年前
sebastienlagarde 21380ea7 Remove shadow dimmer on directional light 7 年前
Frédéric Vauchelles 6f37bc42 [PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment 7 年前
GitHub 67a7cae5 Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
Frédéric Vauchelles 2f071063 [PlanarReflection] Added handles for capture mirror 7 年前
GitHub 33e8f37c Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky 7 年前
Frédéric Vauchelles 8b3b4aa8 [PlanarPRobe] Use oblique matrix for baked planar probes 7 年前
GitHub dd57b82e Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player 7 年前
Frédéric Vauchelles 98ee4ecf [PlanarReflection] Updated UI 7 年前
sebastienlagarde d6e7f268 Fix issue to allow to build standalone player 7 年前
Julien Ignace 189abf5e Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights) 7 年前
Frédéric Vauchelles 878fe6d0 [PlanarReflection] Fixed reflection probe 7 年前
GitHub 8aebdb18 Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS 7 年前
Frédéric Vauchelles 7998876a [PlanarReflection] Fixed disabling planar probe 7 年前
sebastienlagarde ccfd0b9c Fix issue with SSS and material classification 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
sebastienlagarde fa4d6567 Fix missing stencil mask in SSS jimenez version 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
sebastienlagarde 26147e28 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub 72c1efa3 Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub 783239f0 Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation 7 年前
sebastienlagarde 742c208a Fix compilation issue with instancing and tessellation 7 年前
GitHub 3e28e2f6 Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color 7 年前
sebastienlagarde e9ba97a3 Add energy conservation specular color 7 年前
GitHub 144c819c Merge pull request #816 from Unity-Technologies/documentation-updates 7 年前
GitHub 1bbca813 Merge pull request #814 from Unity-Technologies/documentation-updates 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
GitHub d90fdb95 Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal 7 年前
Paul Melamed 2ac82eae Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
Sebastien Lagarde 60ce8240 Minor fix 7 年前
Remy bb848eef Add range attenuation toggle test in light parameters 7 年前
John 5fcbd9af Cleanup, Integrations with Shadows.hlsl 7 年前