5525 次代码提交 (04e13257-8fda-44df-8f09-4ef901a4f205)

作者 SHA1 备注 提交日期
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 7 年前
Felipe Lira b33ad0e5 Merged master. 7 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 7 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 7 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 7 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 7 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 7 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 7 年前
Julien Ignace b577f3d9 Updated distortion tests screenshots 7 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
GitHub 39fa31ad Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Julien Ignace 79ecc6d5 Fixed some data and updated reference screenshots for HDRP graphics tests 7 年前
Felipe Lira 26d6db0d Fixed null reference exception. 7 年前
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 7 年前
Evgenii Golubev 845590bb Ignore Sublime Text files 7 年前
sebastienlagarde 43da4719 Fixed heightmap offset when amplitude is zero. 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
GitHub cfcbb6e4 Merge pull request #1063 from Unity-Technologies/half-fixes 7 年前
GitHub 9d72d513 Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format 7 年前
Felipe Lira 95a4c008 Fixed unsuported R8 texture format in GLES2. 7 年前
sebastienlagarde a4326814 Fix issue with resizing in player 7 年前
GitHub 736e0ff8 Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 7 年前
GitHub 410de9f7 Merge pull request #1069 from Unity-Technologies/LW-Bugfix 7 年前
Felipe Lira eb002cd5 Fixed unmatched command buffer profiler block. 7 年前
Felipe Lira e70fb89f ShadowStrength only performed if NICE_QUALITY is set. 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
Felipe Lira 5bd50b82 Fixed lightweight screenspace shadows on GLES2. 7 年前
GitHub 566e00cc Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Julien Ignace 88c2ad28 Pushed missing updated materials. 7 年前
sebastienlagarde 3ccd1333 Fixed sunlight hash code when rendering sky cubemaps. 7 年前
GitHub ba83237d Merge pull request #1071 from Unity-Technologies/LW-Cosmetic 7 年前
GitHub be4b60a5 Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt 7 年前
Peter Bay Bastian c7415ded Disable a number of scene view draw modes for LWRP 7 年前
Aleksandr Kirillov 322b2ef3 Some cosmetic changes + set target to 2.0 for PBR Standard shader 7 年前
sebastienlagarde 5fd3f1bf Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting 7 年前
GitHub 8ae2aaf6 Merge pull request #1066 from Unity-Technologies/LWParticles 7 年前
GitHub 4a6f75f8 Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Julien Ignace 97f5e51c Update materials in HDRP tests 7 年前
sebastienlagarde 2859eff8 Remove useless test 7 年前
sebastienlagarde 6a0f8b9b Simplified test in RenderDepthPrepass 7 年前
sebastienlagarde 9817daec Update comment 7 年前
sebastienlagarde 1a7511d7 Update comment 7 年前
Felipe Lira 6dfa6b66 Fixed error about R8 texture format not being supported on old GLES 2.0 devices. 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
Felipe Lira 225e061d Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 7 年前
Aleksandr Kirillov d5a564b2 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 7 年前
sebastienlagarde 240571a1 Undo/redo/sync/serialization fixes 7 年前