1500 次代码提交 (0447d898-762d-484f-a96d-b7de44e503c0)

作者 SHA1 备注 提交日期
Evgenii Golubev 1b52a0cc Make sure light sampling (and eventually MIS) can be correctly toggled at runtime. 8 年前
Evgenii Golubev 7ad2f0d1 Clamp NaNs arising during light sampling 8 年前
Evgenii Golubev a8c79dbc Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl 8 年前
Evgenii Golubev 6f11466b Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
Evgenii Golubev cd501ebc Vary the sample count depending on roughness 8 年前
Evgenii Golubev 26726ebe Improve MIS texture parameter naming 8 年前
Evgenii Golubev 0ec36b00 Remove randomization 8 年前
Evgenii Golubev 77cca537 Remove extra bias 8 年前
Evgenii Golubev f25905a5 Remove random + 0.5 8 年前
Evgenii Golubev ff3bc37e Add TODOs 8 年前
Evgenii Golubev 2da423a6 Bias importance sampling 8 年前
Evgenii Golubev efd3ad16 Replace tangent frames with 'localToWorld' 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Evgenii Golubev 6fed15cc Correct and rename UNITY_SPECCUBE_LOD_STEPS 8 年前
GitHub 41a8c8e2 Merge pull request #69 from Unity-Technologies/refactorentrypoint 8 年前
Tim Cooper dfee6188 Merge branch 'master' into refactorentrypoint 8 年前
Evgenii Golubev e5351e0c Factor out BinarySearchRow() 8 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Evgenii Golubev d1f3563b Rename ImportanceSampleGGXViewIndDir() to ImportanceSampleGGXDirVeqN() 8 年前
Tim Cooper 287456d2 fix final issues (possible null ref + calling wrong function on cleanup) 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Tim Cooper 0f344926 Fix feedback from PR 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Tim Cooper 1144884f Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
runes 4e827773 Changed tabs to spaces and removed debug code in shadeopaque 8 年前
runes 9d2ab9fb reintroduced compute shader version of light evaluation code 8 年前
joce 7ab5cea2 Update shader graphs (placement was broken) 8 年前
joce cfc167d9 TypeMapper now derives from BaseDataMapper 8 年前
joce 134a3007 Update to latest GraphView 8 年前
joce 3e485a48 DrawData be gone 8 年前
joce 574bc97d First implementation of node collapsing for MG 8 年前
joce af7694ae GraphView update 8 年前
joce 66dac0cd Fix GraphView editorconfig file. 8 年前
joce 64bf0c23 Fix MaterialGraph to match updated Unity changes 8 年前
Peter Bay Bastian 36c08357 Commandable manipulator for #11 8 年前
joce 98e645eb Make Node and NodePresenter members private 8 年前
Peter Bay Bastian 4ff1c093 NodeDrawer now derives from Node. 8 年前
Peter Bay Bastian d683bd58 Handle nodes without any output 8 年前
Peter Bay Bastian 4a3e71ed Modify Node to be compatible with MG's layout 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Tim Cooper 8133e0c7 Focus graph when changing selection. 8 年前