7783 次代码提交 (03c9bd3d-9fce-4a64-b084-c9538e397682)

作者 SHA1 备注 提交日期
GitHub f89977ab Merge pull request #1748 from Unity-Technologies/Decal-compilation-test-new 6 年前
Sebastien Lagarde 2db5e09a Merge branch 'HDRP/staging' into Decal-compilation-test-new 6 年前
GitHub b57e1824 Merge pull request #1747 from Unity-Technologies/Decal-compilation 6 年前
Sebastien Lagarde 5b75f93c HDRP: Update changelog 6 年前
Sebastien Lagarde 699fec18 Merge branch 'HDRP/staging' into Decal-compilation 6 年前
Sebastien Lagarde 413dd3f2 Update shaderVariableDecal (fix issue with decal and batcher) 6 年前
Sebastien Lagarde 467a07f5 Update all material for decal PR 6 年前
Sebastien Lagarde f97c8de2 Fix issue with RT inccorectly fill in PerChannelMask mode with Smoonthess only 6 年前
Sebastien Lagarde 09ca5ea6 Rename EnableDBuffer to EnableDecals + Fix issue with MAOS 6 年前
Sebastien Lagarde a8187784 Add shader stripper support for decal variant + update HDRP asset 6 年前
Sebastien Lagarde 5e272239 Fix issue with upgrade decal script 6 年前
GitHub 082b4762 Merge pull request #1746 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order_fix 6 年前
Paul Melamed e21ffe2c Fix decal set render list container 6 年前
Sebastien Lagarde a9cdd84b Update keyword in upgraded script for decal 6 年前
Paul Melamed bf7f7442 modified changelog, rearranged inspector order 6 年前
Sebastien Lagarde 65ea94ef Update the material upgrader system to be per material and not per project 6 年前
Paul Melamed d0f8d66e decal material draw order 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Remy b3ff809b Merge branch 'master' into tests/hdrp/distortion 6 年前
GitHub 74d0a872 Merge pull request #1745 from Unity-Technologies/master 6 年前
GitHub 07c127ac Merge pull request #1743 from Unity-Technologies/HDRP/staging 6 年前
GitHub a36c53a2 Merge pull request #1742 from Unity-Technologies/Update-graphic-test-detail-map 6 年前
sebastienlagarde 06ca9e8a Update details map test 6 年前
sebastienlagarde 2e0dd1a8 Remove shader warning 6 年前
GitHub cdd1dd09 Merge pull request #1740 from Unity-Technologies/Update-detail-map-formula 6 年前
GitHub b3641a55 Merge pull request #1739 from Unity-Technologies/Add-opacity-on-contact-shadow 6 年前
sebastienlagarde 20961d63 HDRP: Update changelog 6 年前
sebastienlagarde 60a9b978 HDRP: Update changelog 6 年前
sebastienlagarde 1b4e9b5a HDRP: Update changelog 6 年前
sebastienlagarde 1b755a40 Add opacity parameter for contact shadow 6 年前
sebastienlagarde 810fce03 Update detail map formula for albedo and smoothness 6 年前
GitHub 42d2cfa0 Merge pull request #1736 from Unity-Technologies/fix-warning-in-decal-shader 6 年前
sebastienlagarde b1ac2b19 Fix warning in decal shader - truncation vector 6 年前
sebastienlagarde 29fc220b HDRP: Remove planar and cubemap reflection test that are broken for now 6 年前
sebastienlagarde ce6e4e7f Revert "Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order" 6 年前
sebastienlagarde e53ca1bf HDRP: Remove warning 6 年前
GitHub a23ab980 Merge pull request #1734 from Unity-Technologies/HDRP/decals/v2_1/snap_to_grid 6 年前
Paul Melamed 03e24a81 updated changelog 6 年前
Paul Melamed 8ebddf0c Changed how decal projector extents are modified in the UI, to make editing more intuitive 6 年前
GitHub 45feea45 Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order 6 年前
Paul Melamed 699f2047 modified changelog, rearranged inspector order 6 年前
Paul Melamed b61a3946 decal material draw order 6 年前
GitHub 4312d844 Merge pull request #1730 from Unity-Technologies/hdrp/fix-namespaces 6 年前
GitHub 0f6c468e Merge pull request #1729 from Unity-Technologies/HDRP/decals/v2_1/depth_bias 6 年前
Nerites 8996ef80 Removed ifdefs which should be unneeded with proper XRGraphicsConfig 6 年前
Remi Slysz 2f639eeb fix no namespace runtime class 6 年前
Paul Melamed d82bbcf8 updated changelog 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
Remi Slysz 91dc927e fix wrong namespace runtime class 6 年前
Paul Melamed bf15dbc1 added depth bias to mesh decals 6 年前