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updated changelog

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Paul Melamed 6 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Fixed capture material with reflection probe
- Refactored Constant Buffers to avoid hitting the maximum number of bound CBs in some cases.
- Fixed the light range affecting the transform scale when changed.
- Snap to grid now works for Decal projector resizing.
### Changed
- Movde Render Pipeline Debug "Windows from Windows->General-> Render Pipeline debug windows" to "Windows from Windows->Analysis-> Render Pipeline debug windows"

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