214 次代码提交 (02df8d6f-4404-4531-8f85-cf6dd7e538d8)

作者 SHA1 备注 提交日期
Evgenii Golubev 76f9d00f Implement Emmanuel's energy compensation method 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
Julien Ignace b3f07a9b Fixed DebugWindow Item states initialization to avoid serialization problems on start up. 7 年前
Julien Ignace 7b039c34 Hardcoded vertex color alpha values for layered shader vertex blend mask when using wind so that main layer is visible without affecting wind behavior for the object. 7 年前
Evgenii Golubev d610a7cf Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
sebastienlagarde fed282ba HDRenderPipeline: Fix UI with transparent 7 年前
GitHub 8acab88d Merge pull request #510 from EvgeniiG/new_aniso_hack 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub 735db2ae Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit 7 年前
sebastienlagarde 2fcb9553 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-SSS-support-to-LayeredLit 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Remy 76bf4f2f Fix HDRP Graphic tests Camera prefab. 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
Sebastien Lagarde b9ac3611 HDRenderPipeline: Fix GUI issue with layeredLit 7 年前
Sebastien Lagarde 941020fc HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
sebastienlagarde 2d7cd1a1 HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done 7 年前
GitHub f766c712 Merge pull request #507 from EvgeniiG/new_aniso_hack 7 年前
GitHub f86a150a Merge pull request #508 from Unity-Technologies/Fix-blend-mode 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde af7905e4 Update test scene and UI 7 年前
sebastienlagarde 3a330e0f Remove dead code 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
GitHub c7d467a6 Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction 7 年前
sebastienlagarde 7e7d8661 HDRenderPipeline: Update UI and fog test scene 7 年前
Sebastien Lagarde 55284317 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-fog-rough-refraction 7 年前
Sebastien Lagarde d5855c4e Move _surface_type_transparent definition to BaseUnlitUI.cs 7 年前
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
Sebastien Lagarde 7bd23e07 HDRenderPipeline: Fix fog after merge issue 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
GitHub 6773024c Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
GitHub d8b5ebdb Merge pull request #502 from Unity-Technologies/feature/HDEditorCLI 7 年前
Frédéric Vauchelles 9ecea206 Hide blend mode popup when using refraction 7 年前
Frédéric Vauchelles 601100f9 No need for a foreach to remove keywords on a shader 7 年前
GitHub dda4fde5 Merge pull request #500 from Unity-Technologies/feature/HDEditorCLI 7 年前
Frédéric Vauchelles 025b17dc Added pre refraction toggle in layered shader 7 年前
Evgenii Golubev 836904e9 Merge branch 'new_aniso_hack' of https://github.com/EvgeniiG/ScriptableRenderLoop into new_aniso_hack 7 年前
Frédéric Vauchelles 2ea64908 Added CLI utility to reset material keywords 7 年前
Frédéric Vauchelles ce940be0 Removed distortion only for lit shader 7 年前
GitHub 271f304d Update ImageBasedLighting.hlsl 7 年前
Evgenii Golubev e056ffd3 Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV' 7 年前
Frédéric Vauchelles 6b41cb12 Added utility to reset material keyword projectwide 7 年前
Frédéric Vauchelles ee9f59cc Refractor blending for transparent forward 7 年前
Evgenii Golubev bcbeb41f Add a new IBL hack for anisotropy 7 年前