sebastienlagarde
|
ca1454a1
|
HDRenderLoop: Submit 2 HDRI for our scene
|
8 年前 |
GitHub
|
8937d782
|
Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
|
8 年前 |
Julien Ignace
|
9a38f1ae
|
Updated LayeredLit test scene with UV2
|
8 年前 |
Julien Ignace
|
0198ab8f
|
Added the possibility to choose the update mode of sky environment lighting.
|
8 年前 |
GitHub
|
396c29de
|
Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
|
8 年前 |
Sebastien Lagarde
|
e0e583ec
|
HDRenderLoop: Correction to depth offset added
|
8 年前 |
Sebastien Lagarde
|
3852f3a1
|
HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
|
8 年前 |
Sebastien Lagarde
|
d79f7fb8
|
HDRenderLoop: Some formatting
|
8 年前 |
Sebastien Lagarde
|
2a400360
|
HDREnderLoop: fix an issue
|
8 年前 |
Sebastien Lagarde
|
42aa5061
|
HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
|
8 年前 |
Filip Iliescu
|
e3544e2d
|
added debug view for reflections in fptl SRL
|
8 年前 |
Sebastien Lagarde
|
0c1762ae
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
|
8 年前 |
Filip Iliescu
|
3d25b8df
|
Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
|
8 年前 |
sebastienlagarde
|
506d2826
|
HDRenderLoop: Add UV2 control
|
8 年前 |
GitHub
|
5905c1d5
|
Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
|
8 年前 |
GitHub
|
e668399e
|
Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
|
8 年前 |
sebastienlagarde
|
ad90df53
|
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
|
8 年前 |
sebastienlagarde
|
4f1e723e
|
HDRenderLoop: Miss one file in previous commit
|
8 年前 |
GitHub
|
d85c76fd
|
Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger
HDRenderLoop: fix issue with pragma disable warning and debugger
|
8 年前 |
sebastienlagarde
|
d681dbc6
|
HDRenderLoop: fix issue with pragma disable warning and debugger
|
8 年前 |
GitHub
|
731fd93e
|
Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
|
8 年前 |
sebastienlagarde
|
6d50a5af
|
HDRenderLoop: Enable CCT and LinearLighting
|
8 年前 |
Julien Ignace
|
a06bdec6
|
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
|
8 年前 |
GitHub
|
7fa32b4e
|
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
|
8 年前 |
Julien Ignace
|
0ffa139c
|
Removed some useless tests for SkyManager creation.
|
8 年前 |
GitHub
|
6b8997e6
|
Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
|
8 年前 |
Julien Ignace
|
e5e20762
|
Fixed compilation after merge/update of native code.
|
8 年前 |
Sebastien Lagarde
|
d1bf008e
|
HDRenderLoop: Add distortion pass control + depth offset support
|
8 年前 |
Julien Ignace
|
2ec18892
|
Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
|
8 年前 |
vlad-andreev
|
0e28d55a
|
removed RenderPipeline.RenderSceneView()
|
8 年前 |
GitHub
|
bdc9840a
|
Merge pull request #45 from Unity-Technologies/Fix-depthVS
HDRenderLoop: Fix depthVS issue + introduce HDCamera
|
8 年前 |
Sebastien Lagarde
|
5d839c48
|
HDRenderLoop: Fix depthVS issue + introduce HDCamera
|
8 年前 |
Sebastien Lagarde
|
5e3a413d
|
HDRenderLoop: Fix debugViewtiles compilation
|
8 年前 |
GitHub
|
9690c7b7
|
Merge pull request #44 from Unity-Technologies/pixel-depth-offset
Prepare for depth pixel offset
|
8 年前 |
Sebastien Lagarde
|
c1813812
|
HDRenderLoop: Enable forward rendering correctly
|
8 年前 |
Sebastien Lagarde
|
ef03a8a7
|
HDRenderLoop: Make it compile after merge
|
8 年前 |
Julien Ignace
|
2f800ad3
|
- Reset sky manager hash when changing parameters.
- Properties info in SkyParameters are now protected in order to be able to override the hash method properly.
|
8 年前 |
Sebastien Lagarde
|
2de194b0
|
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
# Conflicts solve:
# Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewMaterialGBuffer.shader
# Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewTiles.shader
|
8 年前 |
Julien Ignace
|
799fb598
|
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
|
8 年前 |
GitHub
|
53173cc7
|
Merge pull request #43 from Unity-Technologies/tiledebugging2
Tile debugging 2.0
|
8 年前 |
Julien Ignace
|
eaf661ba
|
Added Type checks to make setting parameters for a sky more robust.
|
8 年前 |
Felipe Lira
|
a4efb79d
|
Updated TestFixture to use new render pipeline property.
|
8 年前 |
Julien Ignace
|
3b1edbe4
|
Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first.
|
8 年前 |
GitHub
|
7fd325fc
|
Update README.md
|
8 年前 |
Sebastien Lagarde
|
383c4443
|
HDRenderLoop: Fix issue wih debug param after refactor
|
8 年前 |
Julien Ignace
|
58445897
|
Procedural sky now uses the Sky Framework (V1 functionality not tested)
|
8 年前 |
GitHub
|
114a0b9b
|
Update README.md
|
8 年前 |
Sebastien Lagarde
|
643cb34e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
|
8 年前 |
runes
|
0a35dbf2
|
Tile debugging 2.0
|
8 年前 |
Julien Ignace
|
4f8f27fc
|
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
|
8 年前 |