GitHub
|
517c5afd
|
Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
|
7 年前 |
sebastienlagarde
|
a7a14891
|
Factor PreIntegratedFGD
|
7 年前 |
GitHub
|
a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
|
7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
|
7 年前 |
GitHub
|
ff5089b7
|
Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
|
7 年前 |
Kay Chang
|
947cb257
|
WIP adding switch support (not working yet).
|
7 年前 |
GitHub
|
7dd0b991
|
Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
|
7 年前 |
GitHub
|
362e32d7
|
Merge branch 'master' into expose-numlights-per-cluster
|
7 年前 |
GitHub
|
ab445387
|
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
|
7 年前 |
GitHub
|
7a36e4e2
|
Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster
Revert "Expose the number of light indices per clustered tile"
|
7 年前 |
GitHub
|
7804b03a
|
Revert "Expose the number of light indices per clustered tile"
|
7 年前 |
sebastienlagarde
|
530d5538
|
HDRenderPipeline: FactorLTCAreaCode
|
7 年前 |
Yao Xiaoling
|
be7b742d
|
Remove per-pixel displacement related properties.
|
7 年前 |
sebastienlagarde
|
54302a12
|
HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion
|
7 年前 |
Yao Xiaoling
|
534a3864
|
Remove unused shader code. Compute terrain tangent in code.
|
7 年前 |
GitHub
|
fa4597b9
|
Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode
Factor AmbientOcclusion code
|
7 年前 |
Yao Xiaoling
|
479defc9
|
Remove other material features from terrain other than StandardLit.
|
7 年前 |
sebastienlagarde
|
ce90ed04
|
Factor AmbientOcclusion code
|
7 年前 |
Yao Xiaoling
|
ed866ff3
|
Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl.
|
7 年前 |
GitHub
|
879617b1
|
Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code
HDRenderPipeline: Sharing envlight code
|
7 年前 |
Yao Xiaoling
|
37aae303
|
Removed vertex color mode which was intended to alter the blend mask.
|
7 年前 |
sebastienlagarde
|
fbf1ccab
|
Remove indirect GTAO debug mode
|
7 年前 |
Yao Xiaoling
|
9b87080c
|
Removed displacement mode.
|
7 年前 |
sebastienlagarde
|
dc498b1e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code
|
7 年前 |
Raymond Graham
|
05e90af9
|
Increase light indices count per cluster.
Increase the memory allocated for the cluster light list. Just allocate the maximum possible storage based on a max of 32 lights per cluster.
|
7 年前 |
Yao Xiaoling
|
846b792e
|
Small fixes due to removal of vertex animation and transparent mode.
|
7 年前 |
sebastienlagarde
|
9298afe1
|
Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
|
7 年前 |
Raymond Graham
|
e53b33fe
|
Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes."
This reverts commit 37c9fd844ae2cb461cb693ffc37dddcb71b2be3c.
|
7 年前 |
GitHub
|
52d2cf4e
|
Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster
Expose the number of light indices per clustered tile
|
7 年前 |
Evgenii Golubev
|
b465602c
|
Optimize
|
7 年前 |
Yao Xiaoling
|
9a2fed6e
|
Remove vertex wind animation.
|
7 年前 |
Sebastien Lagarde
|
4a161d5a
|
HDRenderPipeline: Sharing envlight code
|
7 年前 |
Raymond Graham
|
31f3f3cb
|
Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes.
|
7 年前 |
Evgenii Golubev
|
248f6d04
|
Fix formatting
|
7 年前 |
Yao Xiaoling
|
5639b1fc
|
Added Terrain shader and TerrainUI based on layered lit shader.
|
7 年前 |
Sebastien Lagarde
|
dc30088d
|
HDRenderPipeline: Remove unnecessary header
|
7 年前 |
Evgenii Golubev
|
e788c519
|
Port global density volumes to the interpolation volume system
|
7 年前 |
GitHub
|
e7d77484
|
Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
fix texture/sampler naming scheme for WIND_SETTINGS_Tex*
|
7 年前 |
Evgenii Golubev
|
e9f686c7
|
Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Thomas
|
f1e342f8
|
Allows overriding lerping behavior on volume components
|
7 年前 |
Antti Tapaninen
|
84d9c9ea
|
fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal
|
7 年前 |
Paul Melamed
|
cc685e8d
|
Add the ability to change decal shape with the handle ui control
|
7 年前 |
Evgenii Golubev
|
69dfe3f6
|
Switch to the volume system WIP
|
7 年前 |
GitHub
|
b9541da7
|
Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR
Display warning message with VR when not supported in HD
|
7 年前 |
Evgenii Golubev
|
09ba8b07
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
|
7 年前 |
sebastienlagarde
|
f0d38603
|
Display warning message with VR when not supported in HD
|
7 年前 |
Evgenii Golubev
|
999f9fa8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
858b64ad
|
Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
Rename UnityPerCamera CBuffer variables (and set them from C#)
|
7 年前 |
Felipe Lira
|
8efb93de
|
Updated LightweightPipelineCore.cs to new C# convention
|
7 年前 |
Frédéric Vauchelles
|
a3477180
|
Update SSR for deferred
|
7 年前 |