Frédéric Vauchelles
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7c7d937f
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Updated UI text
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7 年前 |
Frédéric Vauchelles
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7d4ce9e6
|
Use CeilToInt to process texture borders when its size is not a power of 8
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7 年前 |
Frédéric Vauchelles
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c84fe71e
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Updated test scene
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7 年前 |
Frédéric Vauchelles
|
00943f50
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Updated test scene
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7 年前 |
Frédéric Vauchelles
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c38d4aba
|
Use a distortion mask to discard pixels instead of depth
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7 年前 |
Frédéric Vauchelles
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5a06a16e
|
Update test scene
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7 年前 |
Frédéric Vauchelles
|
5cf7b5ab
|
Added remapping for distortion blur
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7 年前 |
Frédéric Vauchelles
|
9b91c67c
|
Updated test scene for distortion
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7 年前 |
Frédéric Vauchelles
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9bf881d7
|
Write depth in distortion pass and ztest to discard pixel in front of distorted object
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7 年前 |
Frédéric Vauchelles
|
67e5ae1f
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Updated test scene for distortion
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7 年前 |
Frédéric Vauchelles
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8706747e
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Removed incorrect depth rejection related code
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7 年前 |
Frédéric Vauchelles
|
ba8dc625
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(wip) Use depth to discard pixels in front of distortion object
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7 年前 |
Frédéric Vauchelles
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acca5c71
|
Use a multiply blend mode instead of stencil to control distortion
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7 年前 |
Frédéric Vauchelles
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6a403ad7
|
Updated test shader for distortion
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7 年前 |
Frédéric Vauchelles
|
88544dd5
|
Added distortion on ulit shader
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7 年前 |
Frédéric Vauchelles
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e533651d
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Added a nullify option for distortion, based on stencil buffer usage
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7 年前 |
Frédéric Vauchelles
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315455b3
|
(wip) distortion rejection with stencil buffer
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7 年前 |
Frédéric Vauchelles
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e95e8e4e
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Fixed: use signed integer for distortion
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7 年前 |
Frédéric Vauchelles
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fcadaafc
|
Added distortion masking
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7 年前 |
Frédéric Vauchelles
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e9e9db20
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Don't reject distortion on z when applying
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7 年前 |
Frédéric Vauchelles
|
e2200ec7
|
(wip) distortion
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7 年前 |
Frédéric Vauchelles
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448737fc
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Prototype for distorstion
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7 年前 |
sebastienlagarde
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fe4b4964
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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2a53ec8d
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Missed one file in Lock UV mapping of details with base
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7 年前 |
GitHub
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f1f7fa47
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Merge pull request #468 from Unity-Technologies/Lock-details-mapping-to-base-mapping
Add toggle to lock UV tiling/offset of details to base
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7 年前 |
sebastienlagarde
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2fe0e0bf
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Add toggle to lock UV tiling/offset of details to base
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7 年前 |
GitHub
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2002ee68
|
Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale
Revamp of Parallax occlusoin mapping + depth offset
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7 年前 |
sebastienlagarde
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a127563b
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Fix issue with UI + handle negative transform scaling with tessellation
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7 年前 |
sebastienlagarde
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8866a519
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Remove maxHeight from the POM code, not needed
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7 年前 |
GitHub
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3f0ee0ec
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Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test
Add per pixel scale seb test
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7 年前 |
sebastienlagarde
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3305fbf3
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test
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7 年前 |
Sebastien Lagarde
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b57d314c
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first working version (don't work with tiling / scaling) but work with planar/UV0
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7 年前 |
Sebastien Lagarde
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1007f823
|
Working individual layer
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7 年前 |
Sebastien Lagarde
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5a035109
|
Add warning message inside the UI to prevent wrong mapping with Pixel displacement
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7 年前 |
sebastienlagarde
|
970fb50d
|
test
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7 年前 |
sebastienlagarde
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7357d706
|
- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
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7 年前 |
Sebastien Lagarde
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8208d510
|
Sample influence map with mapping of main layer
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7 年前 |
Sebastien Lagarde
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86a73f40
|
Make POM match tessellation with details map (if same UVSet)
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7 年前 |
Sebastien Lagarde
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3fec7c83
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Update of the UI
Make it more clear that influence mask depends on mapping of UV0
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7 年前 |
sebastienlagarde
|
9700ad93
|
Rename Displacement mode to more artists friendly name
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7 年前 |
sebastienlagarde
|
3ccbb95a
|
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
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7 年前 |
sebastienlagarde
|
d40f1b67
|
Fix compil error
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7 年前 |
sebastienlagarde
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3946f7cd
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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7 年前 |
Sebastien Lagarde
|
1b01b294
|
unify applyHeight call
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7 年前 |
GitHub
|
8b761a36
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Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb
Add per pixel scale seb
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7 年前 |
sebastienlagarde
|
b466af28
|
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
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7 年前 |
Sebastien Lagarde
|
02cabcb8
|
First draft of POM with layering - work on simple case - no influence mode
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7 年前 |
Evgenii Golubev
|
eb6135db
|
Add minor fixes to the diffuse GGX code
|
7 年前 |
GitHub
|
8e0f168b
|
Merge pull request #463 from EvgeniiG/Unity-2017.3
Clean up and optimize the BSDF functionality
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7 年前 |
Sebastien Lagarde
|
746126c6
|
define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more
|
7 年前 |