261 次代码提交 (0072667d-914c-4449-a4d6-44bfb3487c93)

作者 SHA1 备注 提交日期
sebastienlagarde 86828cff Merge remote-tracking branch 'origin/master' 8 年前
GitHub 5444da2d Merge pull request #164 from Unity-Technologies/shadows 8 年前
GitHub 2a8a25a2 Merge pull request #163 from EvgeniiG/master 8 年前
sebastienlagarde dede83da HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe 8 年前
Evgenii Golubev e2501e62 Add transmittance preview 8 年前
sebastienlagarde 88adb5fc HDRenderPipeline: Minor reformat 8 年前
GitHub 24918600 Merge pull request #162 from EvgeniiG/master 8 年前
Evgenii Golubev 6c9bbcca Set '_StencilRef' for all lit materials 8 年前
Evgenii Golubev 13c21d32 Rename "transmittance" to "transmission" where applicable 8 年前
Evgenii Golubev d42f0b22 Upgrade all materials in the HD test scene 8 年前
Evgenii Golubev 28308271 Fix stencil values 8 年前
mmikk 2321352b fix fwd lighting when async shadow order is enabled 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 79f8167d HDRenderPipeline: Fix compil warning after last merge 8 年前
GitHub 207a9a78 Merge pull request #161 from Unity-Technologies/Branch_SceneSettings 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
sebastienlagarde 4f612260 HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material 8 年前
Evgenii Golubev d4f421c8 Optimize the GUI image drawing code 8 年前
sebastienlagarde ae6a348f HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords 8 年前
Evgenii Golubev a5059742 Improve the SSS profile GUI 8 年前
GitHub 20c7bd6f Merge pull request #160 from Unity-Technologies/Branch_SceneSettings 8 年前
Evgenii Golubev 0d83cb86 Change the default value of thickness 8 年前
GitHub 4564bce6 Merge pull request #159 from Unity-Technologies/bloom-removal 8 年前
Evgenii Golubev 47432d67 Implement GUI for SSS parameter labels 8 年前
Chman 1e1b2949 Removed broken temporary bloom implementation 8 年前
sebastienlagarde 39e6d184 HDRenderPipeline: Fix PS4 compiler issue due to macro with multiple ## 8 年前
Evgenii Golubev 0966f6dc Fix thickness scaling 8 年前
GitHub 29e588a8 Merge pull request #156 from EvgeniiG/master 8 年前
Evgenii Golubev 1f2fa5a5 Manually upgrade materials 8 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub ba1e0e65 Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code 8 年前
Sebastien Lagarde 37933307 HDRenderPipeline: Update scene test material 8 年前
Sebastien Lagarde 0c007b69 HDRenderPipeline: Missing two files 8 年前
Sebastien Lagarde a81d1680 HDRenderPipeline: Fix issue with double sided lighting 8 年前
Julien Ignace dc409f27 Moved "Create Scene Setting" button to the Scene Setting management window. 8 年前
Evgenii Golubev 92b18150 Add thickness scale to the profile information 8 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Evgenii Golubev 73119b5e Apply thickness bias in world space 8 年前
Sebastien Lagarde 51b20e16 HDRenderPipeline: Fix issue with script updating all material + update test material 8 年前
Julien Ignace 095ce858 New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Evgenii Golubev c6b90633 Disable transmittance by default 8 年前
sebastienlagarde 9fd4a2ac Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-of-inspectorUI-code 8 年前
Julien Ignace 0965a56c Resurrected the SceneSetting component for easier simple scene setup. 8 年前
Evgenii Golubev 54a730be Add stencil information to every LIT shader (2) 8 年前
sebastienlagarde 2fdfd35f HDRenderPipeline: Add script to call keyword update on material 8 年前
GitHub 79bc69cc Merge pull request #157 from Unity-Technologies/Branch_MoveSkyManagerBuild 8 年前
Evgenii Golubev bc7c95fb Add stencil information to every LIT shader 8 年前
Julien Ignace 05811cac Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame. 8 年前