40 次代码提交 (main)

作者 SHA1 备注 提交日期
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
Julien Ignace 1622e984 - Disabled SkyRendering when no HDRI is present. 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Julien Ignace ea463d28 Added GGX convolution to the generated skybox. 8 年前
Sebastien Lagarde 289a0be8 HDRenderLoop: Last commit miss a shader file, so disable code temporary 8 年前
Julien Ignace 5e462c50 Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc. 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
Evgenii Golubev 320e891e Correct the blending behavior of atmospheric scattering 8 年前
Evgenii Golubev 12311af9 Enable sky IBL 8 年前
Evgenii Golubev 52904c1b Correct the factual error in the comment 8 年前
Evgenii Golubev 64c5cdc1 Correctly enable/disable the sky light 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
sebastienlagarde 7fd76a10 HDRenderLoop: Remove warning in skyRender.cs 8 年前
Sebastien Lagarde 88645019 HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment(); 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Evgenii Golubev db620c4f Implement a workaround for the broken MIP copy code 8 年前
Evgenii Golubev 6708a6a4 Revert the MIP copy changes 8 年前
sebastienlagarde 2a67e7e3 HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead 8 年前
Evgenii Golubev 53bfede1 Fix the sky update issue 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
Julien Ignace eaf661ba Added Type checks to make setting parameters for a sky more robust. 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Evgenii Golubev ddbfc573 Fix sky rendering bugs 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Tim Cooper 32acc565 [hdloop]Add sky asset + common settings asset. 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 7 年前
Thomas 2ad6c8a0 Cleanup / conventions 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Julien Ignace dae258a5 Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Julien Ignace 5b782e23 Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前
Antoine Lelievre 6b451d7a Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor 6 年前