27 次代码提交 (main)

作者 SHA1 备注 提交日期
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
sebastienlagarde 4f1e723e HDRenderLoop: Miss one file in previous commit 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 7 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 7 年前
Evgenii Golubev c5b0bde5 Disable camera-relative rendering by default 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Sebastien Lagarde 5b874b26 draft 2 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
Evgenii Golubev 389ea636 Move the volumetric lighting preset to ShaderConfig 7 年前
Evgenii Golubev 1a5253aa Disable volumetrics 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
GitHub d920500c Update ShaderConfig.cs 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前