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public enum ShaderOptions |
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{ |
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CameraRelativeRendering = 1, // Rendering sets the origin of the world to the position of the primary (scene view) camera
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VolumetricLightingPreset = 1 // 0 = disabled, 1 = normal, 2 = ultra
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VolumetricLightingPreset = 0 // 0 = disabled, 1 = normal, 2 = ultra
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}; |
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// Note: #define can't be use in include file in C# so we chose this way to configure both C# and hlsl
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