34 次代码提交 (main)

作者 SHA1 备注 提交日期
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 6 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 6 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 6 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 6 年前
Evgenii Golubev 202f48a8 Add comments 6 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 6 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 6 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 6 年前
Evgenii Golubev 81e1d1ab Add a comment 6 年前
Frédéric Vauchelles 5d1e46bc Moved CoreRP files in folders for readbility 6 年前
Frédéric Vauchelles 63675025 Moved Misc to common and utilities 6 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 6 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 6 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 6 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 6 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 6 年前
sebastienlagarde 1bf59567 Regenerate shader include files for volumetrics 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Raymond Graham d3582088 Mipmapping support for local volume mask textures. 6 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 6 年前
GitHub e6de5c82 Add a comment 6 年前
GitHub 6ed08e25 Use a trilinear sampler to filter across MIP levels 6 年前
GitHub bc5ccbcc Add a comment 6 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 6 年前
Evgenii Golubev b2334fa2 Remove comment 6 年前
Evgenii Golubev 5cdfa033 Clean up the code 6 年前
Evgenii Golubev 81381397 Further clean up the code 6 年前
Evgenii Golubev a5b000b4 More bugfixes for volume texture sampling 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
GitHub 8dddca48 Merge pull request #1606 from EvgeniiG/kernel_quality_levels 6 年前
Evgenii Golubev d55f8b9e Use the correct sampler for density volumes 6 年前
Evgenii Golubev b80d80b6 Implement linear boundary fade for density volumes 6 年前
Evgenii Golubev 6f85ea50 Optimize a bit 6 年前
Evgenii Golubev bee9896f Stop NaN propagation within volumetric lighting shader (v2) 6 年前